salisbury58
Member
I am just about to start a Bloody Buron campaign game and am working through setup issues.
I have a question on how you setup a gun that is purchased in reserve. Is it setup HIP like any other gun or does it need a cloaking counter?
The rules state that "the side receives one Reserve Cloaking counter (i.e., a ½” “?” of any unused nationality) for each MMC that will setup as Infantry, plus one (⅝”) for each vehicle, in that RG."
The fact that it does not specifically mention guns makes me think that reserve guns can setup HIP like any other gun. However that seems to be a big tactical advantage. I can purchase a gun in reserve, saving 2 points, and place it hip near the front line hip and let it be activated when a unit comes within 3 hexes.
How have others played this?
I have another question on reserve units. At the start of the next TM, are the reserves units free to redeploy within the rules or do they stay in reserve until the conditions are met?
Thanks for any answers,
Rick
I have a question on how you setup a gun that is purchased in reserve. Is it setup HIP like any other gun or does it need a cloaking counter?
The rules state that "the side receives one Reserve Cloaking counter (i.e., a ½” “?” of any unused nationality) for each MMC that will setup as Infantry, plus one (⅝”) for each vehicle, in that RG."
The fact that it does not specifically mention guns makes me think that reserve guns can setup HIP like any other gun. However that seems to be a big tactical advantage. I can purchase a gun in reserve, saving 2 points, and place it hip near the front line hip and let it be activated when a unit comes within 3 hexes.
How have others played this?
I have another question on reserve units. At the start of the next TM, are the reserves units free to redeploy within the rules or do they stay in reserve until the conditions are met?
Thanks for any answers,
Rick