You're asking and answering yourself.
Actually I was beating a dead horse by reiterating a previous point over which some of us have been arguing.
--I believe an imbalanced die is--by definition--imbalanced, and over many rolls will not provide equal percentages for its six dice faces.
--By not providing equal odds, that die will, on average, be either an advantage or a disadvantage to the roller (depending on whether it is imbalanced toward high rolls, or imbalanced toward low rolls).
--That die will provide an advantage (or a disadvantage) to an ASL player that's in proportion to the severity of its imbalance.
These statements are, I think, self-evident.
What is less known is (a) what percentage of run-of-the-mill die are imbalanced, (b) how severe those imbalances typically are, and (c) what impact such a die can be expected to have on ASL games. Wayne, who has posted previously in this thread, has tested various dice and could likely speak more knowledgeably about points (a) and (b) than I can. Knowing the answers to (a) and (b), one could IMO come up with an estimate as to how much an unbalanced die
can be expected to affect a typical medium scenario of ASL.
If imbalanced dice are rare--or if those which are, are only marginally imbalanced--then all this ballyhoo is over nothing. OTOH, it's also possible that some players--while not seeking to cheat--can develop an affinity toward certain dice which "roll well" for them, or which "are lucky" for them. In so doing, they may--unwittingly--be selecting out imbalanced dice that are more than "just lucky".
I've done a little playing around with Wayne's numbers, numbers which also show how much skew from uniformity a balanced die can exhibit over 100 die rolls. He also provides values for how far from average a balanced die will be in the worst twenty percent of cases. According to my very, very crude estimates, that skew can be on the order of "the balance" that's given in a scenario. So if my thinking is correct, in 1-in-5 ASL games, perfectly balanced dice will favor the luckier roller with a boost that's on the order of the balance. It would also suggest that players who consistently win tournaments are better than average players by at least the balance of the scenarios.