hello gents !
i'm on a little project of urban geo-maps...
...and i'm seeking positives advices/critics :
at the beginning the SL system maps : no 1 to no 15 : an abstraction to represent a wide variety of terrains on a wide variety of countries : ok !
after that : asl and Hasl : the tendency is to have a more precise representation of urban/village terrain :to cite a few :
- black bars
- kgp
- abtf
- rules 31 integrated officialy in the chap B
- notes for rules 31
- wide blvd
- the block concept
etc...
so what would you think of a serie of 2/3 new kind of urban map to depict more precisely what is a :
- big european village
- small european town
- part of a big european city
the general idea is to :
-make a distinction between : small steet / regular street / boulvard
- (small / big houses) / small-big buildings : (for stacking purpose)
- make an extensive use of black bars
- .........................blocks concept
-..........................walls
- determine an alternate way to check los ( as for vs bypass/snapshot)
- use of an alternate hex size : more than the regulars ones but less than the deluxes hexes.
etc etc...
any idea / comment welcome !
one problem is : how to handle a narrow street in the middle of an hex (not on an hexside)?
i'm on a little project of urban geo-maps...
...and i'm seeking positives advices/critics :
at the beginning the SL system maps : no 1 to no 15 : an abstraction to represent a wide variety of terrains on a wide variety of countries : ok !
after that : asl and Hasl : the tendency is to have a more precise representation of urban/village terrain :to cite a few :
- black bars
- kgp
- abtf
- rules 31 integrated officialy in the chap B
- notes for rules 31
- wide blvd
- the block concept
etc...
so what would you think of a serie of 2/3 new kind of urban map to depict more precisely what is a :
- big european village
- small european town
- part of a big european city
the general idea is to :
-make a distinction between : small steet / regular street / boulvard
- (small / big houses) / small-big buildings : (for stacking purpose)
- make an extensive use of black bars
- .........................blocks concept
-..........................walls
- determine an alternate way to check los ( as for vs bypass/snapshot)
- use of an alternate hex size : more than the regulars ones but less than the deluxes hexes.
etc etc...
any idea / comment welcome !
one problem is : how to handle a narrow street in the middle of an hex (not on an hexside)?