There are so many factors, when one speaks of morale, that I believe one should not try to change the rules : it would tip the balance of many scenarios...
It is always frustrating to see units refuse to stand up and obey, but that is one good feature in ASL : try to manage out with partially unreliable forces...
Just a note about time : the "2,5 minute turn" is also an abstraction... in fact, a turn could as well be evaluated at 20-30 minutes, as many "dead times" occur on the battlefield (rallying a unit or repairing a SW, not speaking of a cautious advance, take more than a couple of seconds)... but changing things (e.g. MP and MF allotment, just because a 30 minute turn could potentially lead a unit to move, unhindered, much further than in 3 minutes) would create more problems than it would resolve...
The "miracle" with ASL is that it leads to a global simulation, with results quite near to reality.
I remember a thread where some were complaining about insufficient MGs given to the German, etc.
The problem is that, if one tries to "adapt" to "reality" (= the reality one believes he masters! :roll: ), many things should be changed (e.g. modify the results on the IFT, which could become too "bloody" if one was to globally boost the FP of units) and the result would be a different game - and, I bet it, quite boring and even more complicated...
This thread is about "anoying" rules : not because they don't "stick" to our "reality feeling", but because they are difficult to play.