As I have 10 minutes peace from my 3yo, I may as well tell you of the whys and wherefores of my submission, not that there are many
The idea for the submission was that I really didn't want to do an assault on the hangars against dug in troops kind of scenario. Reading through the literature there were a few sentences which suggested actions and the one I chose was just picked up from the description of the Canadians having to spread out and secure around the church, mentioned elsewhere from the German side as being defended by Lt Duvel and his men. The OB came from a reasonable guess as to the Canadians being mostly 1st line, OK leaders, Shermans from The Fort Garry Horse and the AVRE and Croc from mentions of funnies from the attached units - poetic licence? For the Germans, I didn't want too many squads as the reports were that the Germans held up the attack with only 50 men, so a bunch of ? counters were added to simulate the fact that the Canadians wouldn't actually know where the real Germans were defending. The JgPz, PzIV and HT came about to give the Germans some mobile tank killing ability.
The Singling map seems a bone of contention. It seemed to fit the terrain, close village terrain and every village has an edge, a transition from farmland to houses and this seemed to fit nicely. Yep, it's a limited map, but there are only 2 published scenarios for it and that's a crying shame.
The SSR's I tried to keep simple, with the proviso that I needed to put a precis of the special Singling terrain on there so that VASL people could play it without the physical map. The Bombardment to simulate the arty softening up came about because I'd just played Maggot Hill against Steve L and it uses one......
How did it play in playtest? Originally it used the whole Singling map and the Canadians were chopped to bits coming too far over OG. I next allowed the Canadians to set up East of V but the temptation to just smoke the cr*p out of the Germans was too great so I just cut down the playing area to make them setup offboard. Last playing was very tight so I just left it as is.
To me it plays pretty well. The Canadians have a bunch of tools to get the job done, smoke from the Shermans, a croc and AVRE which TBH are difficult to get into the game being slow but once in are devastating. The terrain is deceptively covering, with orchards in play and the depression to help cover the advance. Also the Germans have some useful stuff, the mobilty of the tanks being key, plus the SS supermen's rallying ability.
Play it. Tell me what you think
Oh and the title is lifted straight from a quote from the general.....it's somewhere in the literature.