thedrake
Elder Member
Cant wait to get into this pack.
all too many of the Korean roads were such in name only -- and thus fail to pass the 'design -for -effect' test.I'd like the map a lot better if there was at least one side-to-side spanning road. The orchard placement doesn't make much sense for them as orchards or olive groves (a sh%!-ton of them in non-contiguous hexes on board 88 with not a building in sight?), though they work okay if your intent is to represent sparsely wooded areas by using orchard rules. In any event I'll happily take more hill boards over yet more villages. Well done!
It's a big tent, Roy. Plenty of room for different perspectives. Dunno if I'd call it an obsession, but sure, some folks like it. I hope some product comes along that's too interesting for you to pass up, but yeah, it's all good, whatever point you're at.I think I have reached a saturation point
Thanks for the suggestion.Robin, several scenarios in the pack will be good 'intro to ASL Korean War' games for those such as yourself.
Well there are more scenarios with North Koreans -- much easier!Thanks for the suggestion.
I will try.
But the chrome about CPV movement (not speaking of other abundant rules) kept me from having dared try FW.
I tend to shy away from such excessive - IMO YMMV - minutiae.
Well for one - the more maps I get, the less I have to rely on overlays or 'terrain change' SSRs. And for two-when these super-talented map elves put some LOS's in that are at the other end of 'intuitive' -- it increases the joy (or the pain, depending on which end of the shot you are on.) of discovery along the ASL journey.At this point, it's off the rails, and frankly I don't understand this obsession with new maps and counters. I have literally tens of thousands of counters and the maps are at or approaching 100, just the official ones.
So, there is a cheat sheet in Rally Point 17 for the CPVA. It is very handy. If you don’t have it, you should get it. And, it has plenty of daylight KWASL scenarios.Thanks for the suggestion.
I will try.
But the chrome about CPV movement (not speaking of other abundant rules) kept me from having dared try FW.
I tend to shy away from such excessive - IMO YMMV - minutiae.
Well for one - the more maps I get, the less I have to rely on overlays or 'terrain change' SSRs. And for two-when these super-talented map elves put some LOS's in that are at the other end of 'intuitive' -- it increases the joy (or the pain, depending on which end of the shot you are on.) of discovery along the ASL journey.
I think I have reached a saturation point. Especially with counters and maps. Plus I didn't care for the Korean module and 13 of these scenarios are Korean War.
At this point, it's off the rails, and frankly I don't understand this obsession with new maps and counters. I have literally tens of thousands of counters and the maps are at or approaching 100, just the official ones.
I'm done buying. JMO
None taken. And even if you came out and said you don't like this or that about the maps, one has to have a thick skin. Heck, I've criticized other people's maps and scenarios. It's all fair game, and as you said, not everybody loves to see new maps.In no way was I criticizing the artistic talent of our community.
Well, I reread the W chapter and it is less daunting than I remebered.Thanks for the suggestion.
I will try.
But the chrome about CPV movement (not speaking of other abundant rules) kept me from having dared try FW.
I tend to shy away from such excessive - IMO YMMV - minutiae.
I have so far played evything but the Chinese from Chapter W. Now when I am more comfortable with other stuff, mainly terrain, I plan to start with Chinese. IMO it is less complex than mastering Chapter G, even if you leave out seaborne assaults and Caves. Summer 1950 is more or less 1945 US and Russians agains each other.Well, I reread the W chapter and it is less daunting than I remebered.
Especially as not all the rules are used in a given scenario.