Journal 15

Sparafucil3

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While I do not want to start an argument, I think VASL/VASSAL support from most companies has gotten faster. Except for MMP boards as the elves cannot keep up with board 101b.5 that is used in 2 scenarios which needs VASLized.

😃:whistle::rolleyes::p
Some have. Others, not so much. -- jim
 

PTY

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Thankfully I have been able to force myself to no longer be a completest. I had cut back on TPP scenario packs a while ago. But recently, and I cannot believe I am saying this, I did not buy the last two BFP products. I have little or nor interest in Bitterest Day, and I have (so far) fought the urge for Mannerheim Cross (this has been the hard one not to get). I love BFP scenarios and boards. But, I am 100% burnt out on getting counters we do not need. At some point enough is enough. Seriously so we really need a 5-1-6 American counter representing a unit armed with shotguns instead of M1s that someone read a book on and will be used in 5-6 scenarios then forgotten about? 😜😜 That's sarcasm, not being serious.

I am also the same way with boards. Gads enough. The scenarios designers have not caught up to the boards. Give it (and our wallets) a rest. Use the tons of boards out there. I love looking at new maps, but as I start to really look at my ASL collection its getting harder to justify purchases of products which have boards and counters just to have boards and counters. I will say, I played the crap out of Blood and Jungle, Poland in Flames and Crucible of Steel so in the end, those were probably worth the price of admission (hence I am still on the fence with Cross). But I have yet to play anything out of Corregidor and only one out of Neptune.

I get it, boards and counters sell and I still buy anything from MMP, though the day may come (as it did a while ago with a face to face ASL friend) where I just stop with APs and the like.

All of this is just my opinion which in the end is worth less than two cents........ :LOL:🆒

To stay on topic (more or less) I just ordered the Journal.

Peace

Roger
You had me at 5-1-6 shotgun squads.
 

Tuomo

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Except for MMP boards as the elves cannot keep up with board 101b.5 that is used in 2 scenarios which needs VASLized.
I know you're kidding, but this is a hot button for me - the Elves have no trouble keeping up with the boards that are OK'd for release. We field these questions all the time, along with kind offers to help. We're not the holdup.
 

pensatl1962

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...with the boards that are OK'd for release...
. [emphasis added]
I greatly appreciate the VASL elves and their hard work on feeding my VASL habit. So this comment is certainly not aimed at you guys. But, I note that the Lysyanka map is not yet on VASL, so that makes me wonder why this is so...after I paid MMP $44 for a magazine that I had no interest in, except the four ASL scenarios and map and an ASL article.
 
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von Marwitz

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Personally, I don't care if it takes some time (or even months) before new geo-boards show up on VASL.

I have thousands of scenarios I could play.

I think it is not the release date which makes a scenario new but rather that you have not played it before.

In that way, any good yet unplayed scenario from Journal 2 is as "new" and even better than a mediocre scenario from Journal 15.

For the record:
I am not saying that any Journal 15 scenario is mediocre - how should I know or judge at this time.

But this is another point - after a couple of years, usually the gems are sorted out from the rest.
If I have thousands of unplayed scenarios while only having played between 500 and 600 over the past 25 years, then it makes sense to concentrate on the unplayed "good ones" while passing on the "dogs". As this sorting the good from the bad by the community takes time, it might be even the better option to concentrate on "verified" older scenarios.

From that perspective, the question of how fast new maps show up on VASL are all but moot.


I acknowledge, however, that there is always a "new release = good & wanna play at once" crowd.
Nothing wrong with that, each to his own.
With regard to this type of players, I can understand, though, if MMP and/or TPPs follow a policy to delay the publication of new components on VASL - they want to sell their product first, of course.

von Marwitz
 

Robin Reeve

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In my case, because I have no FtF opponent in my neck of the woods, the sooner I can have the VASL maps the better.
As of older non played scenarios, there often is a good reason why I haven't played them: they didn't appeal to me.
 

Vic Provost

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Personally, I don't care if it takes some time (or even months) before new geo-boards show up on VASL.

I have thousands of scenarios I could play.

I think it is not the release date which makes a scenario new but rather that you have not played it before.

In that way, any good yet unplayed scenario from Journal 2 is as "new" and even better than a mediocre scenario from Journal 15.

For the record:
I am not saying that any Journal 15 scenario is mediocre - how should I know or judge at this time.

But this is another point - after a couple of years, usually the gems are sorted out from the rest.
If I have thousands of unplayed scenarios while only having played between 500 and 600 over the past 25 years, then it makes sense to concentrate on the unplayed "good ones" while passing on the "dogs". As this sorting the good from the bad by the community takes time, it might be even the better option to concentrate on "verified" older scenarios.

From that perspective, the question of how fast new maps show up on VASL are all but moot.


I acknowledge, however, that there is always a "new release = good & wanna play at once" crowd.
Nothing wrong with that, each to his own.
With regard to this type of players, I can understand, though, if MMP and/or TPPs follow a policy to delay the publication of new components on VASL - they want to sell their product first, of course.

von Marwitz
Spot On, I play 2 or 3 times a week minimum and can finish a couple a week. I agree, I want to play all the good scenarios, and have a great experience in doing so. The hundreds I play are the ones I want to play, I don't need to play ever scenario, those days are long over.
 

clubby

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My journal is making progress it's 45 miles from me.
 

Vic Provost

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Spot On, I play 2 or 3 times a week minimum and can finish a couple a week. I agree, I want to play all the good scenarios, and have a great experience in doing so. The hundreds I play are the ones I want to play, I don't need to play ever scenario, those days are long over.
My Journal 15 finally shipped, probably see it Monday or Tuesday, yeah!
 

Yuri0352

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Seriously so we really need a 5-1-6 American counter representing a unit armed with shotguns instead of M1s that someone read a book on and will be used in 5-6 scenarios then forgotten about?
This is the first I've heard of the 'American shotgun (squad?). I don't own Bitterest Day, so I'm inquiring if this is the module in which this unit is included? If so, I would be interested in hearing from the designer who created this game piece. I've never encountered any references to such a unit in the U.S. military, and I would appreciate information on the references and documentation regarding these 'shotgun units'. I'm not saying that such formations never existed, only that I never read of any such thing. It just seems very unusual that a combat unit (Ex.: squad, HS, 6-10 men) would forego the versatility of rifles and automatic weapons for a weapon with the limited range and capability of a shotgun.
 

DVexile

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This is the first I've heard of the 'American shotgun (squad?). I don't own Bitterest Day, so I'm inquiring if this is the module in which this unit is included? If so, I would be interested in hearing from the designer who created this game piece. I've never encountered any references to such a unit in the U.S. military, and I would appreciate information on the references and documentation regarding these 'shotgun units'. I'm not saying that such formations never existed, only that I never read of any such thing. It just seems very unusual that a combat unit (Ex.: squad, HS, 6-10 men) would forego the versatility of rifles and automatic weapons for a weapon with the limited range and capability of a shotgun.
I'm fairly certain that it was a joke, no such squad existed in reality and no such squad exists in ASL. (Well, to be fair there could be such a squad somewhere in the billion counters that Critical _hit has produced for junkies)

The point being, we really don't need even more odd ball counters, but designers have a tendency to insist they really need them!
 

Pitman

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I've got a rule for a special type of shotgun used by Filipino guerrillas in my never-completed partisan project. It is a rule for the paliuntod, a home-made one-shot shotgun that was popular among guerrillas. The rule, if invoked, essentially gives Filipino guerrilla squads (only) a +1 to their FP strength for CC purposes for the first round of close combat (only) in that location (but does not add to CCV).
 

Alan Hume

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This is the first I've heard of the 'American shotgun (squad?). I don't own Bitterest Day, so I'm inquiring if this is the module in which this unit is included? If so, I would be interested in hearing from the designer who created this game piece. I've never encountered any references to such a unit in the U.S. military, and I would appreciate information on the references and documentation regarding these 'shotgun units'. I'm not saying that such formations never existed, only that I never read of any such thing. It just seems very unusual that a combat unit (Ex.: squad, HS, 6-10 men) would forego the versatility of rifles and automatic weapons for a weapon with the limited range and capability of a shotgun.
I remember my uncle telling me (years ago) that he carried a shotgun when he was in the jungle (whether on operations or training I do not know). he was an RAF Regiment Para
 

pensatl1962

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I've got a rule for a special type of shotgun used by Filipino guerrillas in my never-completed partisan project. It is a rule for the paliuntod, a home-made one-shot shotgun that was popular among guerrillas. The rule, if invoked, essentially gives Filipino guerrilla squads (only) a +1 to their FP strength for CC purposes for the first round of close combat (only) in that location (but does not add to CCV).
SSR versus a set of new counters? That's an easy choice - go with the SSR every time.
 
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