Right, I too have seen and been puzzled by that “hidden meaning” definition of allegory; I think it’s a bit off.
I prefer Webster’s definition; it’s more precise.
Definition of allegory
1: the expression by means of
symbolic fictional figures and actions of truths or generalizations about human existence a writer known for his use of
allegory also : an instance (as in a story or painting) of such expression The poem is an
allegory of love and jealousy.
2: a symbolic representation
Although allegory usually comes through in literature, for example one could say The Scarlet Letter is an allegory about social stigma, we can see it in games too. ASL is a “symbolic representation” of tactical combat. In ASL our “fictional figures” include leaders, squads, and AFVs made of cardboard. Through the rules they express “truths … about human existence.” For example, if you run through open ground, you will likely get mowed down by machine gun fire; but if you must, a good leader can help get the men moving. All of those truths come through in the ASL rules and are “lived” by those fictional characters.
Designers use allegory by focusing on the “symbolic representation.” For example, the original scenario 3, now scenario C, symbolically represents the battle for The Streets of Stalingrad with only one board and about 90 squads whereas a more “realistic” simulation would require dozens of boards and thousands of squads. But, thanks to ASL’s allegorical approach, all you need for this game is that one, emblematic slice – a fraction of the actual OB and time – that captures the essence of the matter.
Anyway, keeping that in mind when making scenarios is key. ASL’s “drill down detail” means that meticulous “simulations” are too likely to bog in detail.