What could be interesting, would be a feedback about Platoon Leader as a generic CG rules system: does it work well, better than CG rules inspired by RB with some adaptations?
Well, it went through several versions; the backwards compatibility of each version is up for debate. If I want to play a v1 CG, is it OK to use the v3 rules? I don't know the answer, but I do know that they changed a lot of the terminology between versions, so there's the potential for confusion, I guess.
I think there's a "scaling" problem, in that the rules about, e.g., leader generation between scenarios, are not tied to the size of the particular CG. I remember back in the days of the ASLML about complaints with relatively small forces generating vast numbers of new leaders over the course of the CG. That might have been fixed in later versions?
The last version that I looked at in any depth was "v2.5a", which still had many vague areas and unresolved issues (and included a patently ridiculous "we don't understand bocage so here's how we think those rules should work" blanket SSR!). I think v3 was the last version released, but since CH didn't make it available for download I never looked at it. (Note that there was next-to-no "official errata" for the older versions; you just had to get the most recent version and hope that it fixed whatever the previous problems were.) Maybe that version solved all of the previous problems, but I wouldn't hold my breath.
There was absolutely nothing wrong with the PL
concept, but CH were never the company to "crack" it and make it work, and after a certain point they stopped even trying. I wouldn't tell anyone to not play one of the PL CGs, if the subject matter looks interesting to them, but I would say that you and your opponent need to have a thorough discussion first and reach agreements beforehand. I wouldn't recommend that anyone attempt to design a new CG based on those rules.