What is in the RB and what PS are 2 different things.My interpretation and look at what the Perry said in the Q&A (and what is in the RB)
This is no different than the L10 to M9 example.P8 to P7 No as being at the end of a road is not on the Opposite side,
No one seemed to take this one on... I'm confused why you said yes on this one. it crosses nothing.CC4 to CC6 Yes.
Since this DASH doesn't cross anything it should be a no, BUT the rule EX states "None of this would change if the road ended..."
Just as it does in the image. Why should that be a legal Dash? Its a road location. (crossing no depiction)
Another one your colleagues ignored.FF4 to FF5 No as in answer from Perry and again you are not on the opposite side.
If you are going to argue that the center dot is on the opposite side. the unit does not stay on the opposite side as the center dot of the final hex.
you do indeed cross the road. All examples seem to answer about the center dot (which the rule doesn't reference) ...This crosses the opposite side of EE5 road, but runs back down it.
Rules don't say it has to ...just that it crossed to the other side. The unit has crossed the other side of the road.
This one still confuses me. It crosses the left side of the road "finger" but not the right side.X16 to Y15 Yes.
By the Q&A this should be a NO.
Again, doesn't cross both sides of the road in the hex.K20 to K22 yes
The rule references ROAD LOCATION. Each of the examples have road locations in the center hex in question.
4.63 DASH: Infantry may declare a Dash through a road Location if it declares
a Dash move to a particular Location prior to moving, and then moves
from a non-Open Ground Location on one side of the road directly into the
road and then directly into a non-Open Ground Location on the other side of
the road
This game is abstracted in almost every aspect of application.
Red arrow is the unit moving.
K21 is the road location that it wishes to Dash through.
(we know all the units from K20 aren't on top of the center dot, Game abstraction)
"other Side" is pretty simple... facing the K21 hex, there are 3 hexes on the top side of the Dash through Hex (purple circles)
And 3 starred hexes on the OTHER side of the K21 hex (containing the road)
The black bar splits it in half...one side and the opposite side in relation to the Road Location.
All of the Stars are on the opposite side of the road location.
Dashing to them should be legal.
Seems like the location doesn't really need to exist in the rule but rather depiction. Maybe they are being used interchangeably, but it certainly isn't clear. And if it concerns the road ending in the hex as with CC5 road location (barely entering the hex), the unit isn't crossing a damn thing, but he can be considered (game abstraction) as being in the road location.
Just as the unit Dashing through the woods EX can simply move into the woods portion and not be shot at in OG although we all know he crosses the road somewhere.
As by many of the posts not addressing the other examples, it's not so easy to discern...whereas identifying the hex as having a road location "anywhere" in the hex is far simpler.
The unit is Moving from a location on one side of the road (location) to the other side of the road (location) as described in the purple and white identified hexes.
Just something else to argue over in a game whether it touches or crosses a road, when the example doesn't suggest that.
Thanks to the responders that answered the L10 image.
Attachments
-
5.3 KB Views: 1