Martin Mayers
Forum Guru
- Joined
- Jul 29, 2008
- Messages
- 4,599
- Reaction score
- 2,048
- Location
- The Gulag
- First name
- Gulagwanker
- Country
So I understand the rules (I think). And the broad usage.
Two questions...
Why would you ever want to utilise the option for it to fire/advance in both Prep and Defensive Fire? What's gained from it 'outrunning' the pursuing troops?
And why would you ever want it to 'lift' before game end.
So...I'm about to play a scenario with a Creepy Barrage...I intend to try place it in Prep Fire just ahead of where I anticipate moving to in my turn 1. And I intend the final aiming hex to be the last hexrow on the single map being played. With a 'life' time of the very last turn.
What issues am I missing by doing that? Are there little 'quirks' I may be missing?
Two questions...
Why would you ever want to utilise the option for it to fire/advance in both Prep and Defensive Fire? What's gained from it 'outrunning' the pursuing troops?
And why would you ever want it to 'lift' before game end.
So...I'm about to play a scenario with a Creepy Barrage...I intend to try place it in Prep Fire just ahead of where I anticipate moving to in my turn 1. And I intend the final aiming hex to be the last hexrow on the single map being played. With a 'life' time of the very last turn.
What issues am I missing by doing that? Are there little 'quirks' I may be missing?