C7.42 is confusing, let's change A7.55

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An erratum for A7.55 was listed in ASL Journal 13. The change has made it into v2.05 of the electronic rulebook with no notation of the change. Someone thought the original A7.55 nullified the possibility of an AFV and a squad in the same Location firing DFF at an enemy squad when it expended 1 MF in their LOS. The thought was only one or the other unit could attack. The concern was communicated to MMP and after some thought the rule was changed.

Was that a correct reading of the rule? If yes, players have been playing the game incorrectly for 38 years because players have always had the AFV and squad make separate attacks in that situation. If no, the erratum was unnecessary and shame on MMP.

“Play by what the specifically allow or disallow, not but what they don’t specifically prohibit.”

Original A7.55 “If Good Order units/weapons in the same Location are going to fire at the same target (i.e., at both the same Location and the same unit and the same “simultaneous” [8.1] MF/MP expenditure; see D3.5) during the same phase they must form a FG [EXC: Fire Lane; 9.22]; they may not attack separately except with ordnance/FT/DC or the subsequent shots of multiple ROF weapons (9.2).”

Good Order - a Personnel unit or vehicular inherent crew which is neither broken, berserk, captured, stunned, shocked, or held in Melee; or a SW which is fully manned by a Good Order Personnel unit, and is not malfunctioned, or restricted by an Ammunition Shortage.

Personnel - all SMC and MMC counters including those mounted as Cavalry or Passengers/Riders, but excluding inherent crews since they are not in counter form.

Ordnance - any weapon which must score a hit on a To Hit Table before rolling again on the IFT or To Kill Table to resolve that hit.

Unit - Any game piece or counter with its own MF/MP allotment and normally capable of movement without being portaged, pushed, or towed. Infantry, Cavalry [but not horses], Dummy stacks, and vehicles (even if Immobilized) are all different types of units.

Counter - any of the die-cut square pieces of the game.

SW - any weapon depicted on a 1/2” counter.

A.7 GOOD ORDER: This term refers to a Personnel unit/inherent crew which is not broken, berserk, captured, stunned, shocked, or held in Melee. A unit can be pinned, CX, TI, and/or unarmed and still be considered in “Good Order”. When used in regard to a SW it refers to a SW which is fully manned by a Good Order Personnel unit and is not malfunctioned or restricted by Ammunition Shortages.

D1 All vehicles are represented by 5/ 8" counters bearing an overhead depiction of the vehicle (which for most is drawn to a scale roughly corresponding to the hex size of Deluxe ASL) and an assortment of data pertaining to its size, movement, defense, and attack strengths.

D6.64 The only vehicles (as opposed to Passengers/Riders) that may be part of a multi-unit FG are Carriers/armored halftracks, each of which must be CE and using its vehicular-mounted non-ordnance weapon(s) [EXC: FT, IFE] to qualify for that FG; such a FG may be composed of such Carriers/halftracks and/or Infantry/Cavalry.

A7.55 begins with “If.” The rule is conditional. What condition must be met? There are four. The attack must involve:
  1. Good Order units/weapons;
  2. in the same Location;
  3. going to fire at the same target;
  4. during the same phase.
If all four conditions are met a FG must be formed. If any condition is not met there is no requirement for a FG.

The AFV and squad share a Location, they want to fire at the enemy squad on its expenditure of 1 MF. Conditions 2, 3, and 4 are met.

Separate attacks are allowed for ordnance/FT/DC. Without thinking about the rule in any detail, this means the AFV could always use its MA if the MA needs a To Hit DR. At a minimum, the AFV could attack with its MA and the squad could attack using its FP. So neither unit’s ability to attack is totally nullified. The question then concerns the AFV MGs. AFV MGs are not SWs.

Would Don Greenwood, a HoF game designer, actually write a rule set that allowed the AFV to use its MA but not its MGs in such a situation? Doubtful.

The first thing to note is the Index entry for Good Order lists units/weapons represented by 1/2” counters or no counter at all. SMC and MMC counters are 1/2”. SW are 1/2” counters. Vehicular inherent crews do not have counter form. This observation alone reveals A7.55 does not apply to vehicles since they are represented by 5/8” counters. It also is an easy way to remember the rule. (Oops, the rule was changed. Can’t remember it this way anymore.)

The rules specifically allow Good Order status for “soldiers” (Personnel units and vehicular inherent crews). SWs are the only inanimate objects subject to Good Order status and their status is “inherited” from the Personnel unit fully manning the SW. The SW can still not be Good Order if malfunctioned or suffering Low Ammo. This is what the rules specifically state. (BTW, the only SWs this really matters for are MGs and ATRs using the IFT. Ordnance, FT and DC are excluded from FGs.) An AFV, as an AFV, and its weapons are inanimate objects. The rules specifically do not list them in the Good Order entry. Play by what the rules specifically allow.

“Good Order units/weapons” are Personnel units and their fully manned, fully supplied, functioning MGs and ATRs. Not included are AFVs and their MGs. Condition 1 does not apply to an AFV. No FG is required. Neither unit’s ability to attack is nullified. A7.55 doesn’t apply to vehicles.

But wait second! We talk about Good Order AFVs all the time! We do, but it is shorthand for “this AFV manned by a Good Order vehicular inherent crew.” Likewise, a stunned or shocked AFV is manned by a stunned or shocked vehicular inherent crew. The counters go on the AFV because the inherent crew does not have a counter. If a stunned crew Abandons a vehicle, the stun counter goes with the crew, it does not stay on the AFV (D5.34). That same AFV, if re-manned by a Good Order crew, does not have a stun counter placed on it. The stunned crew if it mans a different vehicle requires that vehicle being marked with the stun counter. Status (Good Order, stunned, shocked) is associated with the crew not the vehicle.

“Concentrate on what the rules do allow; not on what they don’t specifically prohibit. For example, if a rule states that a MMC can perform a particular action, then only that unit type can perform it—don’t think that several SMC can do it simply because the rules don’t list that type as being unable to do it.” The rules do not allow Good Order, or any other, crew status to be transferred from the inherent crew to the vehicle.

There was nothing wrong with A7.55. It was played correctly for 38 years. The erratum was issued on the basis of a misunderstanding of the rules.

Possibly the source of confusion comes from C7.4-.42 and is contained within C7.4-.42. C7.42 is unchanged from the original rule. The confusion is not about game mechanics but game concepts. The same rules are used to cover two different effects. I say two different effects because one applies to the crew, the other applies to the AFV. However, the same game mechanics apply to an Abandoned AFV. The original rules were not written with the hyper legalese mindset of today. Having said that, the first sentence of C7.42 would be clearer if it read “The Shocked crew and passengers of an AFV are incapable of any action.”

The confusion can be seen from the title, “SHOCKED/UNCONFIRMED KILL (UK). The footnote explains the same game mechanics are used to cover crew injury and vehicle integrity. The Index also makes this clear:

Shock - the condition of any AFV crew/Passenger currently beneath a Shock or Unconfirmed Kill counter;

UK - Unconfirmed Kill; the condition of an AFV and its crew/Passengers if it has failed to recuperate from Shock.

Shock is a soldier-based concept. UK is an AFV-based concept. The initial effect is crew-based but if they don’t recover (dr 1-2), it turns out to be AFV based. Note UK happens when the crew/Passengers have failed to recuperate from Shock. It is the crew/Passengers recuperating from Shock because the AFV, as an AFV, cannot be Shocked. The Index entry for UK could be cleaned up by replacing “it has” with “ the crew/Passengers have.”

The emphasis on the two different effects can be seen in the two different versions of C7.4. The first edition C7.4 states “A hit which fails to penetrate armor can still have devastating effects on the crew inside.” The current C7.4 reads “A hit which fails to penetrate armor can still have devastating effects on the inside of the vehicle.”

Is this interpretation of C7.42 correct? This is what Bob McNamara said way back when:

Another armor rule I like in ASL is the possibility of a Shock/Unknown Kill. Essentially this result neutralizes the AFV like Shock did in the old system, but now it can subsequently turn into an elimination with no crew survival, and in the meantime you don't know if you knocked it out or just temporarily disoriented its crew. Odds are it'll return to life, but there are times when you feel you should take the risk and ignore it-and therein lies the dilemma. - Bob McNamara, The General Vol. 23.2, Staff Briefing An Interview with Bob McNamara.

Shock in the old system was a temporary stun that lasted through two RPhs. After the first RPh the counter was flipped over. At the end of the second RPh the counter was removed. Shock was a crew status effect in the old system.

Shock is still a crew status effect. It ends with the recovery dr. The crew recovers on a 1 or 2. If the crew doesn’t recover, there is the possibility the AFV was destroyed. The Shock counter is removed and the UK counter is placed (made convenient by flipping the same physical counter).

UK is not listed in the entry for Good Order because it applies to the AFV and the crew. UK is not a crew status effect despite the crew still being Shocked. It also may be true that AFV was actually destroyed. The dr at the end of the next RPh determines whether the crew was still Shocked (dr = 1-3) and recovered or the AFV was destroyed (dr = 4-6). C7.42 does not allow an AFV to inherit Good Order status from its crew.

The new A7.55 states: If units/weapons capable of forming a FG with each other in the same Location are going to fire at the same target (i.e., at both the same Location and the same unit and the same “simultaneous” [8.1] MF/ MP expenditure; see D3.5) during the same phase they must form a FG [EXC: Fire Lane; 9.22]; they may not attack separately except with ordnance/FT/DC or the subsequent shots of multiple ROF weapons (9.2).

First thing to note is that the requirement for being Good Order is gone, so this is not a rule clarification but a rule change despite being listed as errata in ASL Journal 13. Tactics change because the game has changed. Previously, a Berserk unit stacked with other units could fire separately at the same target. This is no longer possible. Second, the original A7.55 did not force an armored ht into a FG. The new A7.55 appears to do so - despite D6.64 still saying it is optional (it says “may” not “must”). Does D6.64 overrule the new A7.55 because it is a higher number?

This may seem to be trivial but these are changes to tactics that have existed for 38 years. Some of us have actually played for 38 years (and SL before that), which means it is more difficult to adapt to relatively meaningless changes. If the tactics for a ht change, has this affected scenario balance in any scenarios with a large number of hts? The mess around A7.55 also points to a larger issue.

MMP bought rights to a well-designed game even if they seem to have forgotten that fact. It was, and is, not perfect but there are connections between rules and concepts they apparently have trouble seeing. Hence, the reason for my posts. That is not a problem when errata are just clarifications. Changing a rule does more than change the game, it can ripple throughout the rulebook causing new questions and problems. See above re: ht. MMP are slowly transforming ASL into a poorly designed game.

Being the rules authority for such a complex game is not an easy task. For the most part MMP has done a commendable job, but they need to do better and show some respect for the game they inherited.
 

Robin Reeve

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Jim Bishop asked me to post his input on the question.

  1. By Q&A, an abandoned AFV is GO but no longer belongs to either side. Effectively, it is a wreck. It doesn't affect routing, concealment gain loss, etc. It also doesn't count as an AFV for VC purposes. It is simply a battlefield hindrance.
  2. A GO AFV which is abandoned cannot move and cannot fire.
  3. Much like a Gun, the AFV is not "marked", its manning unit is. In the case of a Gun, it is the manning Personnel counter. In the case of an AFV, it's the Inherent crew which cannot take counter form until it leaves the vehicle. As such, when an AFV is manned by a "shocked/stunned" inherent crew, it is NOT GO. When it is manned by "unshocked/unstunned" inherent crew, it IS GO. As previously established, an unmanned AFV is GO by Q&A. A manned AFV shares the status of its manning crew. If you disagree with this, you could submit a Q&A to Perry (asl_qa@multimanpublishing.com) and ask if the status of the crew and the status of the AFV can be separated. I assure you, your way of looking at it creates way more problems than you think. Shocked/Stunned AFV's are now GO, manned/mobile AFV's with functioning MA for VC purposes being the biggest issue).
  4. You said:
    "UK is not listed in the entry for Good Order because it applies to the AFV and the crew. UK is not a crew status effect despite the crew still being Shocked. "
    Read that again. In your own words, you said "UK" is "shock". Rewording what you said, "Despite the crew still being Shocked, UK is not a crew status effect". It doesn't win your argument saying a shocked unit marked UK isn't shocked. Even the index states "... if it has failed to recuperate from Shock". Your own words get that and they cut against your own argument.
  5. Second, the original A7.55 did not force an armored ht into a FG. The new A7.55 appears to do so - despite D6.64 still saying it is optional (it says “may” not “must”). Does D6.64 overrule the new A7.55 because it is a higher number?
    The original A7.55 DID force the ht to fire with units within the same hex IF they were firing on the same target on the same MF/MP expenditure regardless of whether they were capable of forming a FG or not. That was precisely the problem with the original rule. People just missed it for decades. And no, you don't have to FG a ht with other units in the hex capable of forming a FG UNLESS they want to shoot the same target on the same MF expenditure. D6.64 says you may if you want, but it doesn't define the conditions which you must adhere to. Those conditions are defined elsewhere. Even reading D6.64 you can see "... In all cases, the normal rules for FG (A7.5-.55) still apply. ..." Cherry picking the parts that support your argument while ignoring those portions which say you're wrong doesn't win your argument for you.
  6. Having said that, the first sentence of C7.42 would be clearer if it read “The Shocked crew and passengers of an AFV are incapable of any action.”
    C7.42 already says that, albeit with a different wording. It says "C7.42 EFFECT: The crew and passengers of a shocked AFV are incapable of any action." Moving the word "Shocked" doesn't change the meaning of the sentence in any appreciable way.
  7. WRT Don Greenwood: he is a good game designer. There is no doubt ASL is a monumental effort and a good game. But even he isn't infallible. For instance, it was the intent of DG that Mortars shooting SMOKE would not be able to have ROF like every other Gun. But that was missed in C3.33. By the time it was caught, it was too late and Don opted not to fix it. There was also a "Mac Sez" just like there is a "Perry Sez". Just like Perry, Mac clarified rules. Mac also issued errata on his game to correct mistakes. Invoking Don is not invoking deity. He did a remarkable job. But even his work was flawed on occasion.
  8. First thing to note is that the requirement for being Good Order is gone, so this is not a rule clarification but a rule change despite being listed as errata in ASL Journal 13.
    The word errata is literally defined as:
    1. an error in printing or writing.
      • a list of corrected errors appended to a book or published in a subsequent issue of a journal. Correcting an error, by its very nature, is changing the rule. They have been doing this since the inception of the game, regardless of who is running the show.
  9. Being the rules authority for such a complex game is not an easy task. For the most part MMP has done a commendable job, but they need to do better and show some respect for the game they inherited.
    MMP does a remarkably good job. They have to weigh a lot of factors when making changes. IMO, MMP is too slow to move on some issues but I understand their reticence. It has made for a remarkably stable game I have played for 35+ years, along with SL before that (which wasn't so stable and why we even have ASL today). Frankly, your whole post here points out how lucky we are to have ASL in such capable and competent hands. Their grasp of the rules and broad understanding of how all the rules, scenarios, CGs, and other pieces of the game string together is pretty amazing. No, they aren't infallible (Bridge TEM -1 comes to mind), but when they make mistakes, they are quick to rectify them. When they are made aware of long-standing issues, they are deliberate in their consideration and pronouncements on answers. They have a team of people who have a combined playing time of more than a century playing the game. They too are game designers and game developers. They are also widely played--playing people from around the world--exposing them to thoughts and ideas that help them to better understand the game way more broadly than most of us.
 

PabloGS

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A probably trivial question. Maybe the errata was missed because the rule is literally named "Mandatory FG", hence one would assume that it only applies to units that can actually form a FG?

Jim's excellent article states that "The errata now accounts for units incapable of forming a Fire Group where the original rule did not." I wonder whether the original rule actually accounted for units that were not capable of forming a FG, given that it was explicitly named "Mandatory FG"!

I do agree that the errata does clarify the GO situation.
 

Stewart

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I think you missed the fact that Vehicles (with some exceptions by type) cannot FG with other units. Ala Zerkies in Multi Group hexes.
So, A7.55 is supplanted by the vehicle specific rule.
 

Psycho

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I suggest you might want to ask why a change was made instead of just coming in & suggesting to the people who've played the game since 85 yer changes to the rules, skippy. but go ahead & tell the MMP guys how the rules ought to read in yer opinion. :rolleyes:
 

daniel zucker

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I like the way this dude analyzes the rules and in general wrights. I can't gork the rightfulness or wrongfulness when it comes to rules.🤷‍♂️ But you got to give him some Buzzlightyear points for stile.
 

WrecK

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  1. By Q&A, an abandoned AFV is GO but no longer belongs to either side. Effectively, it is a wreck. It doesn't affect routing, concealment gain loss, etc. It also doesn't count as an AFV for VC purposes. It is simply a battlefield hindrance.
A game is defined by its rules. The rules are found in the rulebook. Where in the rules does it say an Abandoned AFV is Good Order? Where in the rules is such an answer justified? The only inanimate objects given GO status are SWs. An AFV is not a SW. The weapons of an AFV are not SWs.

MMP is free to add Abandoned AFV to the Index for GO and to A.7. Currently it is not there.

A Q&A is a house rule until it is found within the rules.

3. Much like a Gun, the AFV is not "marked", its manning unit is. In the case of a Gun, it is the manning Personnel counter. In the case of an AFV, it's the Inherent crew which cannot take counter form until it leaves the vehicle. As such, when an AFV is manned by a "shocked/stunned" inherent crew, it is NOT GO. When it is manned by "unshocked/unstunned" inherent crew, it IS GO. As previously established, an unmanned AFV is GO by Q&A. A manned AFV shares the status of its manning crew. If you disagree with this, you could submit a Q&A to Perry (asl_qa@multimanpublishing.com) and ask if the status of the crew and the status of the AFV can be separated. I assure you, your way of looking at it creates way more problems than you think. Shocked/Stunned AFV's are now GO, manned/mobile AFV's with functioning MA for VC purposes being the biggest issue).
This is a statement not supported by rules references. Where do the rules state "A manned AFV shares the status of its manning crew"? The original post argues it is not there and that was intentional.

4. You said:
"UK is not listed in the entry for Good Order because it applies to the AFV and the crew. UK is not a crew status effect despite the crew still being Shocked. "
Read that again. In your own words, you said "UK" is "shock". Rewording what you said, "Despite the crew still being Shocked, UK is not a crew status effect". It doesn't win your argument saying a shocked unit marked UK isn't shocked. Even the index states "... if it has failed to recuperate from Shock". Your own words get that and they cut against your own argument.
UK is a "superset" of Shocked, it is not equal to Shocked. UK also signifies the possibility the AFV is destroyed. UK means the crew is Shocked OR the AFV is destroyed. On a dr = 1-3, the crew was Shocked and has recovered. On a dr = 4-6, the vehicle was in fact destroyed and the crew killed. Whether it was a Shock or the AFV was actually destroyed is not known until the dr is made.

5. The original A7.55 DID force the ht to fire with units within the same hex IF they were firing on the same target on the same MF/MP expenditure regardless of whether they were capable of forming a FG or not. That was precisely the problem with the original rule. People just missed it for decades. And no, you don't have to FG a ht with other units in the hex capable of forming a FG UNLESS they want to shoot the same target on the same MF expenditure. D6.64 says you may if you want, but it doesn't define the conditions which you must adhere to. Those conditions are defined elsewhere. Even reading D6.64 you can see "... In all cases, the normal rules for FG (A7.5-.55) still apply. ..." Cherry picking the parts that support your argument while ignoring those portions which say you're wrong doesn't win your argument for you.
A ht, an AFV, does not meet the first condition of A7.55 as argued in the original post, therefore, A7.55 doesn’t force the ht to join the FG. D6.64 gives it the option of joining a FG. It is a different story if the ht has a Passenger. The Passenger and the ht must fire at the same target on the same expenditure of MF/MP (D6.64). The ht is not a separate Location within the hex (A2.8), so the Passenger is subject to A7.55 with Infantry units in the same Location. This makes the ht subject to A7.55 because of D6.64. Without a Passenger the ht is not forced to join a FG.

7. WRT Don Greenwood: he is a good game designer. There is no doubt ASL is a monumental effort and a good game. But even he isn't infallible. For instance, it was the intent of DG that Mortars shooting SMOKE would not be able to have ROF like every other Gun. But that was missed in C3.33. By the time it was caught, it was too late and Don opted not to fix it. There was also a "Mac Sez" just like there is a "Perry Sez". Just like Perry, Mac clarified rules. Mac also issued errata on his game to correct mistakes. Invoking Don is not invoking deity. He did a remarkable job. But even his work was flawed on occasion.
Everyone makes mistakes, including MMP and me. The original post argues there was no mistake in the original A7.55. The wording was intentional and the rule played correctly. The argument is straightforward. Good Order units/weapons in the original A7.55 refers to Personnel units and SWs. The inclusion of vehicular inherent crews does not sneak AFVs into the list. An analysis of the rules was presented to support this conclusion.

Someone can present an analysis of the rules that sneak AFVs onto the GO list. A Q&A doesn't cut it. The game is governed by the rules found in the rulebook, "by what they specifically allow or disallow."

Currently there is a discrepancy between what the rules state and how many play the game. That is a problem. MMP can fix it however they want - but it should be fixed. My preference is to not change rules that don't need changing.
 

Sparafucil3

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First, thanks to Robin for putting in my first rejoinder. Second, thanks to Randy for allowing me to respond directly.

TL;DR: AFVs have Inherent Crews. The rules identify when Inherent Crews are Good Order or not. Yes, the rules do not directly say a vehicle shares the same status as the manning crew, but to think otherwise is to suggest the vehicle operates on its own like some phantom menace. Also, the rules are written in a numbered way so you can see which rules work together. This is intrinsic to understanding how the rules work together. Taken altogether, your hypothesis is rejected as unproven.

This is a statement not supported by rules references. Where do the rules state "A manned AFV shares the status of its manning crew"? The original post argues it is not there and that was intentional.
The rules don't say that. Does the AFV fire itself? Are you marking the crew or the inanimate (your word) AFV when you place a fire counter? Is the inanimate vehicle moving itself across the battlefield like some phantom menace or is is being operated by the crew? I find it works as a short hand for me. Your milage may vary.

UK is a "superset" of Shocked, it is not equal to Shocked. UK also signifies the possibility the AFV is destroyed. UK means the crew is Shocked OR the AFV is destroyed. On a dr = 1-3, the crew was Shocked and has recovered. On a dr = 4-6, the vehicle was in fact destroyed and the crew killed. Whether it was a Shock or the AFV was actually destroyed is not known until the dr is made.
And none of those words change the fact that UK is still Shocked. C7.4 Introduces Shock. C7.41 tells you all the ways a vehicle can be Shocked. And C7.42 tells you the Effects of being Shocked, one of those effects being UK. They face that C7.42 is a sub rule under C7.4 is telling you it pertains to Shock. If the intent of C7.42 was to cover a completely new topic, it would have a different rule number. That's how rule numbering works. Ergo, UK is Shock. An AFV/Inherent Crew under a UK counter is Shocked for all purposes. As such, an AFV/Inherent Crew marked with a UK counter is NOT Good Order.

A ht, an AFV, does not meet the first condition of A7.55 as argued in the original post, therefore, A7.55 doesn’t force the ht to join the FG. D6.64 gives it the option of joining a FG. It is a different story if the ht has a Passenger. The Passenger and the ht must fire at the same target on the same expenditure of MF/MP (D6.64). The ht is not a separate Location within the hex (A2.8), so the Passenger is subject to A7.55 with Infantry units in the same Location. This makes the ht subject to A7.55 because of D6.64. Without a Passenger the ht is not forced to join a FG.
Your argument is wrong. Setting aside your position that an AFV is neither Good Order or Bad Order, we can agree the index and A.7 say the Inherent Crew must be Unshocked/Unstunned to be Good Order. The "inanimate" AFV can't fire itself. A Shocked/Stunned vehicle can't fire. Now me, I chose to view the vehicle as sharing the same status as the Crew because it simplifies the game. If you would rather think of this from a crew centric position, then the Inherent Crew is either Good Order or not--as defined in the index and A.7--and bound by the rules.

The Original A7.55 said ALL Good Order units wishing to fire at the same MF/MP expenditure MUST Fire Group. There was no exception made if they couldn't form a Fire Group. Your position is it didn't apply to vehicles. Are you now also arguing it didn't apply to the Inherent Crew of said vehicles because we can define if and when they are Good Order? The original A7.55 did not reflect how the game was played in it's original form. In its original form, unit which could not Fire Group had to chose which units would fire. If you fired the squad, the MMG, the AFV, the ht, the Gun were shit out of luck. The rule didn't care if you couldn't Fire Group. This is why the original rule was corrected. The game simply wasn't played that way.

D6.64 gives it the option of joining a FG. It is a different story if the ht has a Passenger. The Passenger and the ht must fire at the same target on the same expenditure of MF/MP (D6.64). The ht is not a separate Location within the hex (A2.8), so the Passenger is subject to A7.55 with Infantry units in the same Location. This makes the ht subject to A7.55 because of D6.64. Without a Passenger the ht is not forced to join a FG.
I hate to do this, but you're making me:
ASLRB said:
D6.64 FG: The only vehicles (as opposed to Passengers/Riders) that may be part of a multi-unit FG are Carriers/armored halftracks, each of which must be CE and using its vehicular-mounted non-ordnance weapon(s) [EXC: FT, IFE] to qualify for that FG; such a FG may be composed of such Carriers/halftracks and/or Infantry/Cavalry. A Passenger may be part of a FG composed only of other Passengers/vehicular-mounted non-ordnance weapons, and only if all elements of that FG are on the same vehicle [EXC: CE halftrack Passengers may be part of a FG composed of other Carriers/halftracks (as above), and/or other Passengers of the same or another CE halftrack, and/or Infantry/Cavalry]. AFV Riders may be part of a FG composed only of other Riders on the same vehicle and/or that vehicle’s AAMG [EXC: Carrier Riders may be part of any FG that consists of (or includes) that Carrier’s non-ordnance weapon(s)]. In all cases, the normal rules for FG (A7.5-.55) still apply. The vehicle crew is always assumed to fire its own weapons; a player may not specify his Passengers to be CE and firing the armament of an otherwise BU halftrack.
The emphasis here is mine. It doesn't matter if there are Passengers/Riders. The rule is VERY clear. A7.55 applies in all instances. Now, of course, it doesn't have to join the Fire Group UNLESS it wants to fire at the same unit on the same MF/MP expenditure. If it wants to do that, then it MUST form a Fire Group. The rule is unambiguous on this point.

I hate quoting the whole rule to you but you keep saying the rule says something it does not and consistently ignore the portion I emphasized.

The original post argues there was no mistake in the original A7.55. The wording was intentional and the rule played correctly. The argument is straightforward. Good Order units/weapons in the original A7.55 refers to Personnel units and SWs. The inclusion of vehicular inherent crews does not sneak AFVs into the list. An analysis of the rules was presented to support this conclusion.
And my position is a more fulsome understanding of the rules and how they interplay make it clear the rule and how we played were not in agreement. I get it that you don't think vehicles have a "Good Order" status. I also get it that you don't think the AFV shares the same status as the manning crew. But no matter how you slice it, you can 100% determine the Good Order status of the Inherent Crew. That is in A.7 and in the Index. The Index always included "vehicular" in its wording. A.7 was amended to include "vehicular" later. As you note, an AFV is an inanimate object. It doesn't really have a state, but it's crew does. And when the rule says Good Order units in the same Location must form a Fire Group, we can very easily look at those units and individually determine their status by looking at how the units are marked. Is the Infantry Broken? Is the AFV (meaning the Inherent Crew) marked Stunned/Shocked?

And unless your contention is a vehicle operates on its own, I don't see how you can possibly get past this. An Abandoned AFV is a unit (by Q&A) belonging to neither side. It has no capacity to function without its Inherent Crew. The Inherent Crew operates the vehicle and fires the weapons. They don't fire themselves. The fact that Inherent Crews CAN be Good Order, and not Good Order, is nothing new. They were ALWAYS on the list, going back to the first printing. Now, I know the rules don't specifically say that a manned AFV shares the status of the manning crew but I find that to be a difference without a distinction. If the Inherent Crew is Good Order, then the vehicle can be considered to be in Good Order. Regardless, the vehicle doesn't operate itself anymore than an MG does. And if the Inherent Crew is Good Order (e.g. not Shocked or Not Stunned), then it and its weapons are bound by the rules.

Now, I know I won't convince you you're wrong. For me, I see that as my own failure. My own inability to find the words to make it clear to you. But I feel compelled to try. Not only for you, but for the newer players out there who may be confused by what you're writing. Suggesting you can't determine when a vehicle is Good Order or not is patently not true. All it takes is a larger understanding of how the rules work in concert. -- jim

EDIT To ADD: Thanks for fixing the quote Randy and thanks for letting me know.
 
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Actionjick

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First, thanks to Robin for putting in my first rejoinder. Second, thanks to Randy for allowing me to respond directly.

TL;DR: AFVs have Inherent Crews. The rules identify when Inherent Crews are Good Order or not. Yes, the rules do not directly say a vehicle shares the same status as the manning crew, but to think otherwise is to suggest the vehicle operates on its own like some phantom menace. Also, the rules are written in a numbered way so you can see which rules work together. This is intrinsic to understanding how the rules work together. Taken altogether, your hypothesis is rejected as unproven.


The rules don't say that. Does the AFV fire itself? Are you marking the crew or the inanimate (your word) AFV when you place a fire counter? Is the inanimate vehicle moving itself across the battlefield like some phantom menace or is is being operated by the crew? I find it works as a short hand for me. Your milage may vary.


And none of those words change the fact that UK is still Shocked. C7.4 Introduces Shock. C7.41 tells you all the ways a vehicle can be Shocked. And C7.42 tells you the Effects of being Shocked, one of those effects being UK. They face that C7.42 is a sub rule under C7.4 is telling you it pertains to Shock. If the intent of C7.42 was to cover a completely new topic, it would have a different rule number. That's how rule numbering works. Ergo, UK is Shock. An AFV/Inherent Crew under a UK counter is Shocked for all purposes. As such, an AFV/Inherent Crew marked with a UK counter is NOT Good Order.


Your argument is wrong. Setting aside your position that an AFV is neither Good Order or Bad Order, we can agree the index and A.7 say the Inherent Crew must be Unshocked/Unstunned to be Good Order. The "inanimate" AFV can't fire itself. A Shocked/Stunned vehicle can't fire. Now me, I chose to view the vehicle as sharing the same status as the Crew because it simplifies the game. If you would rather think of this from a crew centric position, then the Inherent Crew is either Good Order or not--as defined in the index and A.7--and bound by the rules.

The Original A7.55 said ALL Good Order units wishing to fire at the same MF/MP expenditure MUST Fire Group. There was no exception made if they couldn't form a Fire Group. Your position is it didn't apply to vehicles. Are you now also arguing it didn't apply to the Inherent Crew of said vehicles because we can define if and when they are Good Order? The original A7.55 did not reflect how the game was played in it's original form. In its original form, unit which could not Fire Group had to chose which units would fire. If you fired the squad, the MMG, the AFV, the ht, the Gun were shit out of luck. The rule didn't care if you couldn't Fire Group. This is why the original rule was corrected. The game simply wasn't played that way.


I hate to do this, but you're making me:

The emphasis here is mine. It doesn't matter if there are Passengers/Riders. The rule is VERY clear. A7.55 applies in all instances. Now, of course, it doesn't have to join the Fire Group UNLESS it wants to fire at the same unit on the same MF/MP expenditure. If it wants to do that, then it MUST form a Fire Group. The rule is unambiguous on this point.

I hate quoting the whole rule to you but you keep saying the rule says something it does not and consistently ignore the portion I emphasized.


And my position is a more fulsome understanding of the rules and how they interplay make it clear the rule and how we played were not in agreement. I get it that you don't think vehicles have a "Good Order" status. I also get it that you don't think the AFV shares the same status as the manning crew. But no matter how you slice it, you can 100% determine the Good Order status of the Inherent Crew. That is in A.7 and in the Index. The Index always included "vehicular" in its wording. A.7 was amended to include "vehicular" later. As you note, an AFV is an inanimate object. It doesn't really have a state, but it's crew does. And when the rule says Good Order units in the same Location must form a Fire Group, we can very easily look at those units and individually determine their status by looking at how the units are marked. Is the Infantry Broken? Is the AFV (meaning the Inherent Crew) marked Stunned/Shocked?

And unless your contention is a vehicle operates on its own, I don't see how you can possibly get past this. An Abandoned AFV is a unit (by Q&A) belonging to neither side. It has no capacity to function without its Inherent Crew. The Inherent Crew operates the vehicle and fires the weapons. They don't fire themselves. The fact that Inherent Crews CAN be Good Order, and not Good Order, is nothing new. They were ALWAYS on the list, going back to the first printing. Now, I know the rules don't specifically say that a manned AFV shares the status of the manning crew but I find that to be a difference without a distinction. If the Inherent Crew is Good Order, then the vehicle can be considered to be in Good Order. Regardless, the vehicle doesn't operate itself anymore than an MG does. And if the Inherent Crew is Good Order (e.g. not Shocked or Not Stunned), then it and its weapons are bound by the rules. 0

Now, I know I won't convince you you're wrong. For me, I see that as my own failure. My own inability to find the words to make it clear to you. But I feel compelled to try. Not only for you, but for the newer players out there who may be confused by what you're writing. Suggesting you can't determine with an AFV is Good Order or not is patently not true. All it takes is a larger understanding of how the rules work in concert. -- jim

EDIT To ADD: Thanks for fixing the quote Randy and thanks for letting me know.
Nice to hear from you!🤗
 

Vic Provost

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Also, it would be nice to know who 'Wreck' actually is, do you have a name? Are you someone who is a vet or a newbie? Hi, I'm Vic Provost, publisher of Dispatches from the Bunker and long time ASL player and general hobbyist, in ASL since 1981, in the Hobby since discovering AH's D-Day in 1966. I pick nits on rules questions all the time, especially from my subscribers who have scenario questions. We have some excellent help here if you ever need it, I have been playing this game forever and still can be confused by some things, but have found MMP to be excellent curators of the game system, no matter what criticism it gets from the peanut gallery. Just get correct answers, roll with the punches, play as best you can and have FUN! Roll low when you can...
 

Jazz

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Also, it would be nice to know who 'Wreck' actually is, do you have a name? Are you someone who is a vet or a newbie? Hi, I'm Vic Provost, publisher of Dispatches from the Bunker and long time ASL player and general hobbyist, in ASL since 1981, in the Hobby since discovering AH's D-Day in 1966. I pick nits on rules questions all the time, especially from my subscribers who have scenario questions. We have some excellent help here if you ever need it, I have been playing this game forever and still can be confused by some things, but have found MMP to be excellent curators of the game system, no matter what criticism it gets from the peanut gallery. Just get correct answers, roll with the punches, play as best you can and have FUN! Roll low when you can...
Well said....to which I would only add REMEMBER....it's a f%&king GAME with cardboard playing pieces
 
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Psycho

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I'd take Jim's word over yers anyday, Jethro! I know him & I've seen him play in person. He's a hell of a lot smarter than he looks! ;)
 
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