Elrohir69
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- Jan 11, 2008
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- Arabian Peninsula, here and there
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- Santiago
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I've read and re-check this rule many times yesterday and today. And it seems to me that is clear but that the bog check drm is somehow misleading. I started a thread in the FB group but it didn't help, it seems that not everybody is playing the rule in the same way.
So, as per the rules, the COT to enter a building for a fully tracked vehicle is:
B23.41 CELLARS: Only a fully-tracked, CT, BU AFV without Riders may enter a building obstacle [EXC: Marketplace (23.73); Factory Stairwell (23.742)] and does so at a total MP cost equal to half of its printed MP allotment ...
There is no mention (or I couldn't find it) about any other way to enter a building. I assume that you may spend more MP, but I couldn't find any other reference or benefit of using more than half, or all, MP.
Then, the same rule states: Such non-VBM entry of a building hex requires an immediate Bog Check DR with a +3 DRM to the Bog Check only (+4 for stone buildings). I will not enter in other considerations such as the risk of rubbling the building or falling to the cellar, that's not the point of my question. So far, to me, the rule is clear. If you enter a building with a fully-tracked vehicle, the minimum cost is half of its MP allotment and it must pass a bog check with a +3/+4 DRM for wood/stone buildings respectively (plus other drms related to other conditions such as ground pressure, etc).
Then you go to the rule D8.21 BOG CHECK, the DRM table states:
+3 *Entry of woods, graveyard, wooden-building or rubble, at half MP allotment
+4 *Entry of stone building at half MP allotment
And here comes the confusion, I think. The way the rule is phrased is confusing, as it seems that there's an option of getting a different DRM if you spend more than half MP. For woods, the DRM will be zero if the AFV use all of its MP allotment and +3 if you use half of it. Hence, some people are using the same rule for buildings. Some other people even said that you may use less than half and get an extra +3/+4 DRM for the bog check. I haven't found any rule supporting any of those options.
Am I right and the DRM for entering a building is +3/+4 no matter how many MP you use (as far as you use at least half of them), or am I missing some rule?
Please, bring some light to this issue!
So, as per the rules, the COT to enter a building for a fully tracked vehicle is:
B23.41 CELLARS: Only a fully-tracked, CT, BU AFV without Riders may enter a building obstacle [EXC: Marketplace (23.73); Factory Stairwell (23.742)] and does so at a total MP cost equal to half of its printed MP allotment ...
There is no mention (or I couldn't find it) about any other way to enter a building. I assume that you may spend more MP, but I couldn't find any other reference or benefit of using more than half, or all, MP.
Then, the same rule states: Such non-VBM entry of a building hex requires an immediate Bog Check DR with a +3 DRM to the Bog Check only (+4 for stone buildings). I will not enter in other considerations such as the risk of rubbling the building or falling to the cellar, that's not the point of my question. So far, to me, the rule is clear. If you enter a building with a fully-tracked vehicle, the minimum cost is half of its MP allotment and it must pass a bog check with a +3/+4 DRM for wood/stone buildings respectively (plus other drms related to other conditions such as ground pressure, etc).
Then you go to the rule D8.21 BOG CHECK, the DRM table states:
+3 *Entry of woods, graveyard, wooden-building or rubble, at half MP allotment
+4 *Entry of stone building at half MP allotment
And here comes the confusion, I think. The way the rule is phrased is confusing, as it seems that there's an option of getting a different DRM if you spend more than half MP. For woods, the DRM will be zero if the AFV use all of its MP allotment and +3 if you use half of it. Hence, some people are using the same rule for buildings. Some other people even said that you may use less than half and get an extra +3/+4 DRM for the bog check. I haven't found any rule supporting any of those options.
Am I right and the DRM for entering a building is +3/+4 no matter how many MP you use (as far as you use at least half of them), or am I missing some rule?
Please, bring some light to this issue!