Elect not to place/use Acquisition, perhaps.I get the value of these mortars (especially the 60mm ones) in rural/wooded environments, but they seem like they're just sniper generators in an urban environment. Or am I missing something?
The fewer generally-useless MTR IFT DRs you make, the safer you'll be in the high-hostile-SAN environment. If you elect to ROF-pepper your target without accepting Acquisition, you'll skip a lot of sniper-bait IFT 4-add-3 DRs that you'd otherwise be rolling had you elected to Acquire.eASLRB said:6.5 CASE N; ACQUIRED TARGET: When a Gun ... fires ... it may place a 1/2" -1 Acquired counter on its target (or flip over an already present -1 counter to the -2 side)...
6.521 AREA ACQUISITION: Acquisition gained while using the Area Target Type ... follows all the principles of 1/2" counter Acquisition except...
Yes but I will still blast away.Interesting.
SAN is an old pet peeve. If, as was rationalized to us during playtesting, SAN represents random battlefield occurrences and not really snipers how can you reduce random occurrences by a Sniper Check?Yes but I will still blast away.
Damn the Snipers! Full ROF Ahead!
Besides there are always Sniper Checks.
Which I use a great deal against my long-time CG opponent (hi Charlie). As the German if/when (not a regular occurrence) I create a kill stack it will always be composed of six 2-4-8 HSs or 2-2-8 crews with an 8-1 leader. So I'm actually hoping his sniper lands on them. Sure he might break somebody...but it's one heck of a good sniper check coming back at him. Definitely worth the tradeoff when it works...Besides there are always Sniper Checks.
Nicely thought out Sir! Good tip!Which I use a great deal against my long-time CG opponent (hi Charlie). As the German if/when (not a regular occurrence) I create a kill stack it will always be composed of six 2-4-8 HSs or 2-2-8 crews with an 8-1 leader. So I'm actually hoping his sniper lands on them. Sure he might break somebody...but it's one heck of a good sniper check coming back at him. Definitely worth the tradeoff when it works...
Excellent and interesting post!Elect not to place/use Acquisition, perhaps.
In a high-hostile-SAN urban fight, the 60mm MTR vs stone, say, is possibly not an attractive use.
Vs Infantry, a 4-add-3 IFT DR is only 11(6) / 9(5) / 6(4) / 4(2) % likely to have Effect - break-or-Pin or (only-a-Pin) vs morale 6 / 7 / 8 / 9 respectively.*
[Another way to write that is 5(6)/4(5)/2(4)/2(2)% chance to break(Pin) ]*
Risk to the MTR player is that his 2x DRs (i.e., a successful TH followed by a required IFT effects DR) in a 5/6/7 hostile-SAN game will produce at least one (dr 1 or 2) Sniper activation 7.0/8.6/10.2% of the time, respectively.
Re a hostile-SAN-6: re your Hit/effect events vs an 8-morale target, you're more than four times as likely to get sniped - 8.6% - than as is your opponent likely to break - ~2%. Vs 7-morale, you'll get sniped more than twice as often as you'll get a break - ~4%. Even vs 6 morale targets, the shot more often hurts you than breaks the enemy.
[This comparison ignores stacks and also the possibility of your own sniper activating. Re a successful MTR shot vs a stack (multiple MC response DRs required vs the 4-add-3, say), if your =own= SAN is high, maybe take that shot?]
Re a MTR Miss, you're less likely to get sniped because you will not be required to roll for IFT effect if you miss.
Upshot is you kinda wanna Miss unless its a CH. You do want those stinging 16-down-3 CH IFT attacks of course.
Acquisition worsens your plight: Acquisition ups the number of 4-add-3 sniper-bait IFT DRs you have to make. Acquisition doesn't help your odds of getting a MTR CH (MTRs get a CH only on snakes - C9.5).
Thankfully, the rules allow you to decline placement of Acquisition:
The fewer generally-useless MTR IFT DRs you make, the safer you'll be in the high-hostile-SAN environment. If you elect to ROF-pepper your target without accepting Acquisition, you'll skip a lot of sniper-bait IFT 4-add-3 DRs that you'd otherwise be rolling had you elected to Acquire.
W/out crunching the numbers, I SWAG that the do-not-Acquire choice more than halves the amount of effective sniper fire you'll take? [The choice gets more attractive the higher the defending TEM -- shelling a Forfied building, say, you'd love a CH but not a 4-add-4.]
It's all situational, but it's good to know that the rules give you the choice of utilizing this sniper-avoidance tactic as you make your 60mm MTR attacks looking for those 1/36th - 2.8% - CH events.
[Credit to ASL champ Gary Mei for this Sniper-dodging epiphany.]
*harm probabilities derived from the Medrow monte-carlo tables published in GEN22.6p5
I have several fond memories of the expressions by my opponent when the useless Italian 45mm mortar I have scores a CH against a gun placed in a key location. If you have 2-3 light mortars with low firepower and no smoke (ie Russian German, Italian, Finnish Axis minor Allied minor) just concentrate all of them at one gun and over the duration of a scenario there is a high probability for a CH. And even numerous 2FP+2/3 rolls on the IFT are going to roll low eventually.Mortars are Gun killers! Since many have high ROF, you can get a lot of fire out of them. In a CG like RB, or VotG, a gun in an FBL can't move, so you can set up Mortars to shoot at it the next day. A CH is an automatic destruction of the gun, whatever the effect on the IFT on the crew.
I once captured the Commissar's House pretty early in an RB CG, and the Russian player had been graceful enough to fortify BB18 to lvl 2. He did give me a little drubbing by blowing up a HIP Set DC in CC19, though, killing a couple of Sturm squads and a leader.I have several fond memories of the expressions by my opponent when the useless Italian 45mm mortar I have scores a CH against a gun placed in a key location. If you have 2-3 light mortars with low firepower and no smoke (ie Russian German, Italian, Finnish Axis minor Allied minor) just concentrate all of them at one gun and over the duration of a scenario there is a high probability for a CH. And even numerous 2FP+2/3 rolls on the IFT are going to roll low eventually.
The 60mm types are more useful, even with +2 TEM the 4FP firepower will give some results over several fire phases with multiple shots available.