I've only been playing ASL for 2 1/2 years or so, but been a serious grog for much longer. One of the games I used to play a lot of pre-ASL was the 'fighting wing' series of games - 'achtung spitfire' and 'whistling death'. These could be compared in levels of complexity to ASL, with rules for negative-g pushovers, cockpit visibility and similar chrome, with individual performance data cards for various aircraft.
Considering the vastly detailed vehicle notes, the generic 1939,1942 and 1944 fighter bomber irritates me from time to time. That 1940 Bf109 strafing in the battle of France has only two nose machineguns - the two 20mm cannon only have about 60 rounds each and doctrine is to keep them for the air to air battle. So it should only strafe as a stuka...
That Italian CR42 biplane is so slow it should be easier to shoot down, and unable to hold the far faster British Hurricane mk1 in dogfight...
ASL doesn't understand air! I read 'Legions' excellent AAR site about Edsons ridge CG, where he uses Japanese fighter-bombers very effectively. No!!! The model 21 Zero's had to come all the way from Rabaul, had about 15 minutes over target, and stayed at high altitude looking to bounce the defending wildcats. Coordinating that with an IJA attack just wouldn't happen - no radios on the zeroes for one thing. (The ridge did get bombed once by Bettys at 20,000 feet but this was a navigational error on their part).
I believe HOB did some rules and counters for Sturmoviks in the Onslaught to Orsha module, - I'd be interested to hear peoples opinions on that. Looking at ASL from an air game perspective, aircraft seem very vulnerable to ground fire (no mods for crossing targets!) and probably a little too effective in hitting stuff in the mud.
So is it time for Chapter E to be updated with new improved air rules? An official MMP module...or should we let sleeping spitfires lie...
Considering the vastly detailed vehicle notes, the generic 1939,1942 and 1944 fighter bomber irritates me from time to time. That 1940 Bf109 strafing in the battle of France has only two nose machineguns - the two 20mm cannon only have about 60 rounds each and doctrine is to keep them for the air to air battle. So it should only strafe as a stuka...
That Italian CR42 biplane is so slow it should be easier to shoot down, and unable to hold the far faster British Hurricane mk1 in dogfight...
ASL doesn't understand air! I read 'Legions' excellent AAR site about Edsons ridge CG, where he uses Japanese fighter-bombers very effectively. No!!! The model 21 Zero's had to come all the way from Rabaul, had about 15 minutes over target, and stayed at high altitude looking to bounce the defending wildcats. Coordinating that with an IJA attack just wouldn't happen - no radios on the zeroes for one thing. (The ridge did get bombed once by Bettys at 20,000 feet but this was a navigational error on their part).
I believe HOB did some rules and counters for Sturmoviks in the Onslaught to Orsha module, - I'd be interested to hear peoples opinions on that. Looking at ASL from an air game perspective, aircraft seem very vulnerable to ground fire (no mods for crossing targets!) and probably a little too effective in hitting stuff in the mud.
So is it time for Chapter E to be updated with new improved air rules? An official MMP module...or should we let sleeping spitfires lie...