Tim Niesen
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A enemy pinned is Adjacent to a broken unit. Does this unit interdict the routing unit for purposes of killing that unit for failure to rout? Ti
Interdiction is forcing a routing unit to take a morale check while routing. A pinned unit cannot interdict, i.e. it cannot force a unit to take a morale check while routing. A pinned unit cannot be routed towards, nor can a broken unit remain ADJACENT to a pinned unit.A enemy pinned is Adjacent to a broken unit. Does this unit interdict the routing unit for purposes of killing that unit for failure to rout?
I was with you until I saw JR answer. I went to the rules and read them slowly.... A10.532 ..”...Any unit whose FP is halved [EXC: mortars] (Pin, Motion, Mounted Firer, etc.) may not Interdict...”......
A pinned unit can perform Interdiction as per A10.53.
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A typo on my part.....a pinned unit CANNOT perform Interdiction.I was with you until I saw JR answer. I went to the rules and read them slowly.... A10.532 ..”...Any unit whose FP is halved [EXC: mortars] (Pin, Motion, Mounted Firer, etc.) may not Interdict...”.
I’m starting to think that maybe JR is an AI/Bot from MMP...
I feel so old...A typo on my part.....a pinned unit CANNOT perform Interdiction.
This will happen to you as well when you get older......
If No Quarter isn't enforced, the brokie will surrender.JR, I reread your answer. And now conclude that the unit must die. The situation is that the only rout path of the broken 447 would force it to move directly past the already Adjacent pinned Rumanian 227. There is unbroken German 247 two hexes away, blocking it's only other path. Tim
Yup, he's dead Jim. In a strict rules lawyering way (and if we're not rules lawyers what are we?) that is not "Interdiction" as defined in the rules but death for failure to rout.JR, I reread your answer. And now conclude that the unit must die. The situation is that the only rout path of the broken 447 would force it to move directly past the already Adjacent pinned Rumanian 227. There is unbroken German 247 two hexes away, blocking it's only other path. Tim
Only if there is a unit ADJACENT to surrender to....which I cannot tell if that wuz the case from the original post.No, he surrenders as he is unable to rout away. If no quarter exists thenthen it is death through failure to rout.
enemy pinned is Adjacent to a broken unit. Does this unit interdict the routingOnly if there is a unit ADJACENT to surrender to....which I cannot tell if that wuz the case from the original post.
Let me try and make it more clear. The pinned Rumanian 227 engineer half squad is located in the end of a row house. Adjacent is an abandoned German Panzer 3 J is sitting. My dubious plan was for the 447 to enter the tank. There is a German 247 half squad two hexes away in a Stone Building. The broken 447 cannot rout in that direction. The only hex back to a concealment hex is the next hex back, which is Adjacent to both the tank hex and the pinned 227 Rumanian unit. So he cannot surrender, but is eliminated. I think. Thanks for your help. Tim
I suppose I am somewhat concerned....."Concealment terrain" seems to figure prominently in your rout path/target considerations?Soon I will have the Vassal board! My new laptop is functional. Not sure why this is unclear. The broken 447 is in the same hex with a disabled and abandoned German Pan 3 J. It therefore cannot be in a building. There is no concealment terrain along the only rout path. And that one hex path is ADJACENT to the pinned Rumanian engineer half squad. The presence of the good order German 247 in a Stone Building two hexes away narrows the rout path to one hex. Tim