I can't say I remember making up a list like that, but who knows. Two things that I have seen (attempted to be) misplayed is beginning the DFPh unmarked, losing ROF and trying to use IF. I am sure I too believed that was ok at some point. The other is that during the enemy MPh you can IF at any range and no matter what other enemy units are around, including closer than the IF target, but during the DFPh you can only IF adjacent. That I had wrong as well.
IF during the PFPh: SMOKE, late-game. IF during the AFPh: never happens, although if it did, there'd be a great story.
JR
I thought it was you?...Klas? But it came from here on GS. The other one I have is you as I certainly married it so...
Moving/Non-moving, Stopped/Non-stopped example.
A vehicle begins its MPh. It has two Riders, an 8-0 and a 2-4-7 HS. It is not In Motion (
which is a state outside of its MPh;
during its MPh it is either Stopped or not Stopped).
- It expends one MP to fire a sD. It is Stopped. It is not a Moving Target.
- It expends one MP to Start. It is not Stopped. It is not a Moving Target.
- It expends one MP to change CA. It is not Stopped. It is not a Moving Target.
- It expends one MP to Stop. It is Stopped. It is not a Moving Target.
- It expends one-quarter of its MP allotment to unload the HS. It is Stopped. It is not a Moving Target.
- It expends one MP to Start. It is not Stopped. It is not a Moving Target.
- It expends one MP to move one hex forward in Open Ground. It is not Stopped. It is a Moving Target.
- It expends one MP to Stop. It is Stopped. It is a Moving Target.
- It expends one-quarter of its MP allotment to unload the 8-0. It is Stopped. It is a Moving Target.
- It expends one MP to Start. It is not Stopped. It is a Moving Target.
- It expends one MP to move one hex forward in Open Ground. It is not Stopped. It is a Moving Target.
- It expends one MP to Stop. It is Stopped. It is a Moving Target.
Note that a vehicle that begins
its MPh Stopped in LOS of enemy units is considered a non-Moving target for at least one shot (the Start MP) before it can become a Moving Target. If it dawdles by spending MP for purposes other than entering a new hex after the Start MP (as this vehicle did), it can remain a non-Moving Target, potentially for
its whole MPh. In a lot of cases it makes sense to move one hex immediately after a Start MP to become a Moving Target rather than change CA in-hex.
Once a vehicle becomes a Moving Target (as this vehicle does in Step 7), it remains so for the remaining MPh and through the DFPh (even if Immobilized or wrecked).
Unlike a "Moving Target," a vehicle can change between Stopped and non-Stopped as many times as it likes (and has MP for Start and Stop MP expenditures) during
its MPh.
If the vehicle had started
its MPh "In Motion" it would be a Moving Target throughout
its entire MPh and during the next DFPh no matter what how it spent its MP allotment (e.g. even if it Stopped immediately and spent the rest of the MPh in delay).
JR