larth
Senior Member
John and I are getting closer to the end of Disaster on the Dniepr loop and with 1.5 turns remaining, it should be done in the next session. The Russians are all over the map - and outside of it - scrambling for the VC areas.
Thanks for running the league again Carl. Always enjoy it.The League is over guys.
Josh Seamon 4-0 1st
Randy Rossi 3-1 2ND
The two 2-1 matches did not complete on time. Lars or Peter, if those did get played out, please let me know.
Kevin Killeen 3-1
Josh won a nice mug from Redheaded teeshirts and a starshell die which will be delivered in person as we should be bumping into each other in the near future. Randy also got a nice mug from Redheaded Teeshirts.
Thanks for the participation everyone. Should be getting things running again soon.
Carl, when you'll run another "Night League" count on me!The League is over guys.
Josh Seamon 4-0 1st
Randy Rossi 3-1 2ND
The two 2-1 matches did not complete on time. Lars or Peter, if those did get played out, please let me know.
Kevin Killeen 3-1
Josh won a nice mug from Redheaded teeshirts and a starshell die which will be delivered in person as we should be bumping into each other in the near future. Randy also got a nice mug from Redheaded Teeshirts.
Thanks for the participation everyone. Should be getting things running again soon.
Sounds glorious, but berserkers not good order anyway (assuming I understood that right). I hope to get in on this next time around!thereby voiding the hex of GO MMCs
2 of the 3 squads were berserk (if all 3 went berserk, that would have concluded the game in my last PFPh), so I had to create a Melee to void the non-berserk squad's GO status. And naturally, if the halftrack would have been eliminated (not just immobilized, as it turned out), that would have returned all berserkers to (non-berserk) GO status as per A15.46)Sounds glorious, but berserkers not good order anyway (assuming I understood that right). I hope to get in on this next time around!
"And most of his comrades". Missed that subtle bit.2 of the 3 squads were berserk (if all 3 went berserk, that would have concluded the game in my last PFPh), so I had to create a Melee to void the non-berserk squad's GO status. And naturally, if the halftrack would have been eliminated (not just immobilized, as it turned out), that would have returned all berserkers to (non-berserk) GO status as per A15.46)