fenyan
Elder Member
Sorry we'll miss you at WCM this year, Don.
No longer a CH fan (10 years and counting), but the Berlin Module is one that I do like. No idea idea if the monster scenario is balanced or not but the smaller ones are great fun to play.Although not liked by many CH has a Berlin module or should I say modules out, but if that’s what you want check it out, also for late war fighting against the odds as the Germans get a copy of LCP ‘s Konigsberg .
We have Volksturm counters already; 4-3-6sTime for volksturm counters and rules. Followed by complaints about too many counter types and SSRs
I have seen these counters used a volksturm, but to be honest, I think this may over represent their abilitiesWe have Volksturm counters already; 4-3-6s
We have Volksturm counters already; 4-3-6s
Interesting.I have seen these counters used a volksturm, but to be honest, I think this may over represent their abilities
Maybe hungarian 3-3-6. Most of what I have read tends to say that the VS were supplied with captured weapons, creating supply problems. This combined with a lack of training, suggests the lower FP is justified.Interesting.
How would you represent volksturm squads in ASL?
Sounds really interesting. Have you done any play testing of it?I have been working on Krinkelt Rocherath for 13-15 years. I have 20 or so scenarios with 2 or 3 possible CGs. I have all the primary resources (hired an archivist to pull the documents). I have just about every secondary source I can find, even the German ones. I take the battle from 1800 hours 17Dec44 to 2400 hours 19Dec44. The battle is from Lausdell Crossroads to American withdrawal in the Twin Villages.
No, once we are done with Sangshak this is nextSounds really interesting. Have you done any play testing of it?