Some Rules Questions we came up with...

Matt Book

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Ok, played for the first time in 3 months and it's amazing what you forget when you are not on the bike.........

1. If a German MMC has fired it's inherent firepower OR a SW, but not both yet, can it still fire a PF ?

2. Can a unit continue to rout away with adjacent woods hexes in its rout path even if the wood hexes are not part of a continious wood mass ?

3. If a Carrier gets shot at it from its Rear AF (0) is the vehicle treated as unarmored for small arms fire on the IFT vehicle destruction line (star) or is the CE TEM modifier +2 simply reduced to zero ? So if a 4-6-7 MMC with a LMG fires at the Carrier's Rear VCA, what would the possible effects be ?

4. If a vehicle moves during it's MPh and is immobolized, is it still considered +2 for firing at purposes during that turn ?
 

Brian W

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1. If a German MMC has fired it's inherent firepower OR a SW, but not both yet, can it still fire a PF ?
A squad can fire two SW at the cost of its IFP; a half-squad could not.
2. Can a unit continue to rout away with adjacent woods hexes in its rout path even if the wood hexes are not part of a continious wood mass ? ?
The woods hexes do not have to be connected by woods depiction; as long as each hex is a woods hex, a unit can keep routing.
3. If a Carrier gets shot at it from its Rear AF (0) is the vehicle treated as unarmored for small arms fire on the IFT vehicle destruction line (star) or is the CE TEM modifier +2 simply reduced to zero ? So if a 4-6-7 MMC with a LMG fires at the Carrier's Rear VCA, what would the possible effects be ? ?
It still has AF of 0; the only change is that there is a +1 to the TK# (in effect, giving the carrier an armor factor of -1).

4. If a vehicle moves during it's MPh and is immobolized, is it still considered +2 for firing at purposes during that turn ?
Yes, it is still a moving target.
 

Vinnie

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Just to expand on Brians answers slightly.
1 PF are support weapons. It helps to think of them as such for fireing purposes. Thus the Sqd can fire a PF and it's own FP or an MG or can attempt 2 PFs.
3 The small arms fire can not kill the carrier but can affect the crew (with a +2 modifier the facing does not matter.) The LMG can attmpt to kill with its TK number modified as above. Remeber that it must be firing at full FP to be able to attempt a TK.
Against Carriers which have moved you will often be better going for the vrew with the +2 modifioer rather than tryiong for a hit with the +4 (+2 moved and +2 small size ) modifiers.
4 The modifier for the to hit roll refers to a vehicle that has entereda new hex or a motion vehicle (motionis a very game specific concept.)
 
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