Michael Dorosh
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While doing some research in back issues of various magazines, I stumbled across a couple of great references on the subject of scenario design that I wish I would have had access to during the writing of my Scenario Designer's Handbook (see link in signature)
The Wargamer Vol. 2 No 9
The Long And Short of Scenario Design by Ted Bleck and Alan Freedman
This article takes a look at the conversion of some Squad Leader scenarios to ASL standard (there were 10, originally designed for COI; the rewrites were sprinkled through a few issues of The Wargamer beginning with Vol 2 No. 9).
The article talks about a number of good things, but in particular points out a perceived historical need to keep units homogenous - even to the point of not mixing squad types. A pretty firm reality argument. They also talk about playtesting and the impact of SW usage on scenarios. A really interesting article if one can lay hands on it. I'm not sure I agree that there is any pressing need to limit a scenario OOB to just one or two squad types solely for "historical" purposes.
Critical Hit Vol 7. No. 2
Scenario Design: Science or Art? by Steven Swann
A very good article, particularly in terms of organization. Steven lays out a precise method design (with an emphasis on research - again, the focus is on reality here) and a very good mention that this is what works for him and may not be for everyone. It's a great looking, methodical system however and he makes some really important definitions with regards to data and how to interpret it. There are some personal anecdotes on his publishing history which serve as a bit of a "how to get published" guide, and he has a detailed walk through of the research method he describes.
I'd like to hear from anyone who has tested the Swann method, taken exception to it, wants to endorse it, etc. My personal reaction to it is that it is intuitive and many of the things discussed may come naturally to many people - i.e. write down what you know about the actual event, read over the proposed card several times, etc. It's all great advice, and I think effectively codified. I'm not sure there is room for much individual variation to be honest - seems like stuff people would naturally do.
Incidentally, the question of creating a new subforum for scenario designers has been raised in this thread:
http://forums.gamesquad.com/showthread.php?t=76170
The Wargamer Vol. 2 No 9
The Long And Short of Scenario Design by Ted Bleck and Alan Freedman
This article takes a look at the conversion of some Squad Leader scenarios to ASL standard (there were 10, originally designed for COI; the rewrites were sprinkled through a few issues of The Wargamer beginning with Vol 2 No. 9).
The article talks about a number of good things, but in particular points out a perceived historical need to keep units homogenous - even to the point of not mixing squad types. A pretty firm reality argument. They also talk about playtesting and the impact of SW usage on scenarios. A really interesting article if one can lay hands on it. I'm not sure I agree that there is any pressing need to limit a scenario OOB to just one or two squad types solely for "historical" purposes.
Critical Hit Vol 7. No. 2
Scenario Design: Science or Art? by Steven Swann
A very good article, particularly in terms of organization. Steven lays out a precise method design (with an emphasis on research - again, the focus is on reality here) and a very good mention that this is what works for him and may not be for everyone. It's a great looking, methodical system however and he makes some really important definitions with regards to data and how to interpret it. There are some personal anecdotes on his publishing history which serve as a bit of a "how to get published" guide, and he has a detailed walk through of the research method he describes.
I'd like to hear from anyone who has tested the Swann method, taken exception to it, wants to endorse it, etc. My personal reaction to it is that it is intuitive and many of the things discussed may come naturally to many people - i.e. write down what you know about the actual event, read over the proposed card several times, etc. It's all great advice, and I think effectively codified. I'm not sure there is room for much individual variation to be honest - seems like stuff people would naturally do.
Incidentally, the question of creating a new subforum for scenario designers has been raised in this thread:
http://forums.gamesquad.com/showthread.php?t=76170
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