Joshua Astray
Recruit
In the PFPh,a MMC is attacked and broken,further attack make it pinned.Then in rout phase,what will happen to it?Being elimated for can't rout?
Thanks
Thanks
I'm not familiar with SK, but I suspect that the rules are roughly consistent with ASL on those topics that are presented....?In the PFPh,a MMC is attacked and broken,further attack make it pinned.Then in rout phase,what will happen to it?Being elimated for can't rout?
Thanks
I would take a closer look in the section in the SK rules to see if there are words to the same effect in the sections regarding Pin?A7.8 PIN: Pinning (7.305) also occurs whenever any unit is attacked resulting in an IFT MC that is passed by rolling the highest DR possible that still results in a passed MC. ............ Remove all Pin counters at the end of the current Player Turn or if the unit subsequently breaks/goes-berserk/Battle-Hardens/becomes-heroic (whichever comes first).
Effectively, yes.Then that means no break unit will be pinned?
They will only suffer from DM(if not before and got a pin result) right?
Joshua,In the PFPh,a MMC is attacked and broken,further attack make it pinned.Then in rout phase,what will happen to it?Being elimated for can't rout?
Thanks
If a routing unit rolls exactly its morale level on an interdiction DR, I believe it is also called "pinned", although this sort of pinning is different than a pin result due to an attack. The unit ends its RPh, and no Pin marker is placed. I don't have my ASLSKRB handy to verify that the same term is used, however.Joshua,
A broken unit can never be pinned. A pinned unit cannot be pinned a second time.
However, a pinned unit may become broken. If one attack pins the unit, another attack may break the unit. In that case, you remove the Pin as soon as the unit breaks.
In short, only an unbroken unit can be Pinned.
You are right.If a routing unit rolls exactly its morale level on an interdiction DR, I believe it is also called "pinned", although this sort of pinning is different than a pin result due to an attack. The unit ends its RPh, and no Pin marker is placed. I don't have my ASLSKRB handy to verify that the same term is used, however.
JR
Hmmm, I can see how that might be confusing as it is worded....if they moved to a new OG hex and were pinned during interdiction, then they did not remain in the original OG hex that they started the RtPh in.Reading this question and the replies about being pinned in the rout phase reminded me of a related situation I was puzzled about. Suppose a routing unit has to rout through an open ground hex to reach its routing destination and is pinned as a result of interdiction. As far as I know, pinned units are not allowed to move. Is the pinned-routing unit now elimintad due to being in open ground, in LOS of a known enemy unit, and now not being able to reach a woods or building hex?
DM units are eliminated for failure to rout if they are adjacent to a KEU. They are not eliminated for being in an OG hex in LOS of a KEU.Reading this question and the replies about being pinned in the rout phase reminded me of a related situation I was puzzled about. Suppose a routing unit has to rout through an open ground hex to reach its routing destination and is pinned as a result of interdiction. As far as I know, pinned units are not allowed to move. Is the pinned-routing unit now elimintad due to being in open ground, in LOS of a known enemy unit, and now not being able to reach a woods or building hex?
Sorry to resurrect this after 16 years but the heading seemed applicable.
A unit broken in a minefield location and ADJACENT to a KEU pins on their morale check while leaving the minefield. Are they eliminated for failure to rout?
Broken units do not pin on morale checks except for interdiction checks which are rolled exactly.Sorry to resurrect this after 16 years but the heading seemed applicable.
A unit broken in a minefield location and ADJACENT to a KEU pins on their morale check while leaving the minefield. Are they eliminated for failure to rout?
They are eliminated if they can't rout from the starting Hex they are in if it is OG.DM units are eliminated for failure to rout if they are adjacent to a KEU. They are not eliminated for being in an OG hex in LOS of a KEU.
I know this isn't starter kit, my mistake for posting here.Broken units do not pin on morale checks except for interdiction checks which are rolled exactly.
A broken unit does not take a ptc
Pinning affects during interdiction, but not during routing? That is a nuance I never suspected.The fourth sentence of A7.8 says "Pinning affects broken units only during Interdiction (10.53)" so the unit routing through the minefield is not pinned.