The subject is gun ammunition in the Jutland game. What do you all want to know about it?
OK.
Give you have not restricted it to just the shell I have a few.
1) Do you take into account the different vulnerabilities of British and German cordite (at the time of Jutland) to flash? and if so, how? As far as I recall at the end of the war when the British inspected the High Seas fleet they do not consider their gunhouses 'flash tight' - but it was not the German ships that were blowing up at Jutland
2) Do you take into account the effects of armour (or the lack of it) on different types of ammunition? Including but not limit to:
a) the impact on HE (where thin armour would protect against it) vs AP (where thin armour would just activate the fuse, but hull plating by itself may not)
b) the different ballistic characteristics of different sorts of ammunition for the same gun (which together with 'a' above led to the adoption of 'all or nothing armour' as one of the British lessons learned from Jutland as HE was ineffective at battle ranges and thus thin armour became a net menace)
c) the propensity of different types of ammunition to loose their filler or fuse or break up at various impact angles - in particular the problems the British had.
3) Gun life (which was quite short for some of the big guns - and a gun may been able to be 'shot out' in an afternoon)
4) The impact on spotting of mixed calibers firing on the same target (which problem after all was 1 of the two factors that lead to the development of HMS Dreadnought)
5) The differences in rate of fire that flow from using man handled vs mechanically loaded ammo and the impact on this of fatigue and sea state
6) Whether data about ammo performance will be available for post battle analysis (useful to assist with learning what works and what does not - but also for debugging that issues that will inevitably remain if the gunnery systems is a black box)
Thats all I can think of immediately
Regards
Boater