Re: Can we get back on topic?
I though that the British laid out the armour of their ships of the time as they did because thet were concerned about the the effect of HE shells on unarmoured hulls (big HE shells arriving every so often and small ones doing 'smothering fire') and the Germans took a different approach - concentrating their armour more.
At this point in time, everybody outside the US had light belts going to the ends or close to them, precisely to prevent big HE from doing what it did to some Russians at Tsushima. The overall armoring schemes of Brit and German capital ships were very similar, in fact. The Germans just tended to have thicker armor over a larger area amidships, which they paid for by having smaller guns.
Given that, the assumption implied in your comments above is that for both navies all important sections of armoured ships (or at least dreadnoughts) were armoured and thus immune to (at least) 6" HE rounds. Is that actually the case? Grabbing Parks quickly I notice that 'Dreadnought' herself and all British Dreadnoughts up to 1909 had no upper side armour for example.
Yeah, all the important stuff was protected very well. All the big guns, the ammo, the skipper, (usually) the control systems, and the propulsive machinery, as well as (usually) enough buoyancy to keep the ship afloat, were behind the thickest armor on the ship. The unarmored areas weren't essential to the survival or functioning of the ship. So a 6" HE shell might go through the unarmored side above the belt and blow up 2 or 3 officers' cabins or some such, and do "severe damage to light structures", as Campbell would say, but this would have zero effect on the ability of the ship to float, move, or fight.
A lot of older naval sims and miniatures rules gave ships "hit points". In these games,
every hit by
any type of weapon reduced this total by some amount, and usually weapons would be knocked out when the "hit points" were reduced to certain levels, whether you'd actually hit them or not. In such games, it was possible, if you kept at it long enough, to disarm and eventually even sink a battleship with 5" DD guns. This despite the fact that a 5" HE shell has absolutely no chance of destroying a BB's buoyancy, because it has absolutely no chance of getting through the belt armor. :nuts: TF1942 and GNB were like this.
Our games aren't like that. Our ships sink only when you let in water by first overcoming whatever's protecting the buoyancy. And our weapons are only knocked out (except for those "damaged by fire") when they're hit. Thus, just as in real life, there are a fair number of "meaningless" hits in our battles that do only cosmetic damage, because there was nothing important in the place struck.
I would be rather surprised though if - given how desperate they were for weight - the CLs of this era which actually HAD side armour (Chathams and later) actually had a long enough belt to preserve their watertight integrity if 'riddled'
WW1 CLs were armored on a completely different theory than BBs. To be fast and light, they couldn't have much armor, and they were expecting to be hit by 3-6" HE most of the time anyway. So, they put about a 3" belt amidships to protect the machinery extended it to the ends at about 1.5" to protect the ends from splinters and small HE shells. Their main buoyancy protection at the ends was the old PC-style protective deck, because they expected most hits to be above the waterline. At the ends, this deck was usually about 2" thick, but was only 1" or less amidships in line with the thick part of the belt.
Interestingly, the armor of most WW1 CLs was either HT steel or Harvey nickel, even for those built during the war. These materials seem to have been adequate against the expected HE hits, and I expect they were cheaper and could be made faster, too.