Huertgen Forest

Vic Provost

Forum Guru
Joined
Sep 18, 2016
Messages
1,501
Reaction score
3,412
Location
Pittsfield, MA USA
First name
Vic
Country
llUnited States
Thanks for the plug, Vic. But what I'm more interested in is to do some geoboards/OLs with a Huertgen theme which would allow designers (such as yourself) to prepare a variety of Huertgen related scenarios.
I think a starting place could be to piggyback on existing boards (ie. 73), as well as future other boards or overlays, to prepare something like an AP for MMP - Huertgen Forest themed.

So, my little memo here is mainly to enlist support - to get scenario designers cranked up to do some research and development!
When we get the boards I'm sure something will get designed on them, always looking for new and interesting ones. Heurtgen Forest was a very nasty fight and I'm sure we have not covered all of it in ASL. Getting any kind of support (AFVs, Guns, etc) in there to help the infantry had to be a problem much of the time. I'll look forward to what you come up with.
 

Hutch

Curator of the ASL Armory
Joined
Feb 16, 2004
Messages
2,502
Reaction score
1,873
Location
FL
First name
Hutch
Country
llUnited States
Reading about the Admin Box, Burma 1944, Sangshak, Imphal and Kohima at the moment. Going to shift to the Forest next.
 

DonWPetros

Senior Member
Joined
Apr 19, 2022
Messages
230
Reaction score
492
Country
llUnited States
I'm up for doing the boards, but will likely hold for now and wait some qualified scenario guys join in... I've found that collaboration is best here.
 

Blaze

Final Fired
Joined
Jun 12, 2004
Messages
599
Reaction score
440
Location
Pittsburgh PA
First name
Brian
Country
llUnited States
Smells like a Historical Study maybe? A mix of Geoboards and a historical map is my favorite type of packages.
 

DonWPetros

Senior Member
Joined
Apr 19, 2022
Messages
230
Reaction score
492
Country
llUnited States
Yep. Preparing some boards or OLs to both represent Huertgen, but also be versatile enough to use for PTO, might work.

Take a look at Board 73. SSR: Orchards are Woods (implying that the green blotches are Woods LOS obstacles). OLs to cover the Grain. More OLs to be more representative of a denser terrain. Add a whole new board(s) using Orchard terrain, irregular levels (-1 and +1), some Gullies, and you might have something.
 

FrankH.

Member
Joined
Feb 14, 2003
Messages
962
Reaction score
171
Location
New Mexico York
I looked at board 39 and said this is a great board, I know that country and I've been on hills like that. If somebody had said "Why are we here on this hill?", it would soon become obvious because except for a narrow strip of beach the whole bloody island looked like board 39.
Anyone thought of an ocean overlay for board 39 that covers most if not all of the roads, though perhaps adding a single printed small pier, and/or sand bar or reef butting out?

Or, an ETO forest overlay for same board that again covers most of the roads, replacing them with more forests, paths, hills, a stream, maybe a very small village and/or with one side of a river, lengthwise?
 

PresterJohn

Senior Member
Joined
Feb 13, 2022
Messages
908
Reaction score
522
Location
The Orient
Country
llAustralia
Just to be clear, I was saying that the whole island was a series of rough jungle covered hills. By all means create a pier and small town like in that scenario in Albania J195. And once you say PTO, you have to imagine all the roads are gone anyway.
 

jfardette

Member
Joined
Oct 22, 2012
Messages
497
Reaction score
215
Location
Mansfield, PA
Country
llUnited States
CH and BFP (and others) have a bunch of historical scenarios around it.

I'm generally not a shill for CH, but I like map porn and their combined Hüertgen Hell-Objective Schmidt map is kind of crazy. I've not played any scenarios from either module tho.


That is one awesome board, I'd love to play some scenarios on it.
 

GeorgeBates

Elder Member
Joined
Jan 22, 2009
Messages
2,393
Reaction score
1,302
Location
Live at Budokan
Country
llJapan
The Huertgen terrain is unique I think, based on what I've read. 'Managed forest' - with often much space in between Woods. Lots of irregularity. Dense, but not exactly like our boards 5 and 52 where there's no LOS at all between obstacles. Unique terrain - combined with standard geoboards.
Use light woods, with Infantry MF cost reduced to 1.5
 

DonWPetros

Senior Member
Joined
Apr 19, 2022
Messages
230
Reaction score
492
Country
llUnited States
Use light woods, with Infantry MF cost reduced to 1.5
Yea, could use that SSR for the existing Woods boards I guess. But I'd like to see a sort of 'hide and seek' or maybe better 'sneak-shot hell' LOS using actual green terrain images. Looking at Huertgen photos, it looks like you could sometimes see for great distance (ie. down an Orchard row), or only for a short distance (ie. not down an Orchard row) which might be an interesting battlefield.
 

Tesgora

Member
Joined
Aug 24, 2005
Messages
160
Reaction score
146
Location
Laniakea
Country
llCanada
One recurrent aspect in accounts of fighting in the Huertgen Forest was the increased effect of indirect fire caused by the tree cover. You wouldn’t get that with orchard, but you would get it with light woods or the pine woods rule of Kampfgruppe Peiper. Indirect fire gets a -1 TEM in woods. The woods rule also brings into play the prepared fire zone rule. The Germans had many prepared positions and must have had prepared fire zones in the field of fire of their bunkers. Overall, I find the woods terrain and its existing variants superior to the orchard terrain to depict the terrain in that area.
 

DonWPetros

Senior Member
Joined
Apr 19, 2022
Messages
230
Reaction score
492
Country
llUnited States
One recurrent aspect in accounts of fighting in the Huertgen Forest was the increased effect of indirect fire caused by the tree cover. You wouldn’t get that with orchard, but you would get it with light woods or the pine woods rule of Kampfgruppe Peiper. Indirect fire gets a -1 TEM in woods. The woods rule also brings into play the prepared fire zone rule. The Germans had many prepared positions and must have had prepared fire zones in the field of fire of their bunkers. Overall, I find the woods terrain and its existing variants superior to the orchard terrain to depict the terrain in that area.
The use of Orchards wouldn't extend to their lack of -1 TEM as with Woods. An SSR would be something like this: 'All Orchard hexes should be treated like Woods in all respects. The Green terrain outlines in Orchard hexes are treated like Woods terrain outlines'. Simple.
 

Vic Provost

Forum Guru
Joined
Sep 18, 2016
Messages
1,501
Reaction score
3,412
Location
Pittsfield, MA USA
First name
Vic
Country
llUnited States
The use of Orchards wouldn't extend to their lack of -1 TEM as with Woods. An SSR would be something like this: 'All Orchard hexes should be treated like Woods in all respects. The Green terrain outlines in Orchard hexes are treated like Woods terrain outlines'. Simple.
,
I like that SSR, so the Orchard artwork is the trees, just enough for maybe a 2 or 3 squads and anyone else should be in open ground is my thinking, you need a set limit of how much that few woods in a hex can provide cover for in squad equivalents, with 4 little pieces of woods in each hex, might be just enough to hide a gun crew, it's gun and provide cover for a squad. 2 squad limit for the cover, anyone over 2 squads is in open ground, at least that is my reality argument.
OR, just make orchards as light woods/jungle in an SSR, affects the whole hex and don't worry about it. We need a couple more wooded boards to portray what you are getting at but I would only SSR Orchards to something else ONLY IF that is your last option. My 27 years of publishing have taught me to not make too much of terrain SSR changes, players hate those and it gets worse the more verbiage you have in an SSR. Just keep that in mind, I've had several subscribers say they won't play scenarios with many Terrain changes and I know why. Many players forget what the changes were in the heat of the game. Good luck whatever you decide.
 

DonWPetros

Senior Member
Joined
Apr 19, 2022
Messages
230
Reaction score
492
Country
llUnited States
,
I like that SSR, so the Orchard artwork is the trees, just enough for maybe a 2 or 3 squads and anyone else should be in open ground is my thinking, you need a set limit of how much that few woods in a hex can provide cover for in squad equivalents, with 4 little pieces of woods in each hex, might be just enough to hide a gun crew, it's gun and provide cover for a squad. 2 squad limit for the cover, anyone over 2 squads is in open ground, at least that is my reality argument.
OR, just make orchards as light woods/jungle in an SSR, affects the whole hex and don't worry about it. We need a couple more wooded boards to portray what you are getting at but I would only SSR Orchards to something else ONLY IF that is your last option. My 27 years of publishing have taught me to not make too much of terrain SSR changes, players hate those and it gets worse the more verbiage you have in an SSR. Just keep that in mind, I've had several subscribers say they won't play scenarios with many Terrain changes and I know why. Many players forget what the changes were in the heat of the game. Good luck whatever you decide.
Interesting idea - 'limited cover'. While you can always stack 3 squads per hex regardless of TEM, how protective that terrain is may be something to limit via SSR. OR, as you say, simply make it Light Woods. Of the two, the second idea is simplest, and due to that I'd go with your publishing/PT experience here. Keeping the Orchard green blotches as obstacles as mentioned above, would be used, and I don't think that would become a problem too complicated to cause a turn off.
 
Last edited:

Vic Provost

Forum Guru
Joined
Sep 18, 2016
Messages
1,501
Reaction score
3,412
Location
Pittsfield, MA USA
First name
Vic
Country
llUnited States
Interesting idea - 'limited cover'. While you can always stack 3 squads per hex regardless of TEM, how protective that terrain is may be something to limit via SSR. OR, as you say, simply make it Light Woods. Of the two, the second idea is simplest, and due to that I'd go with your publishing/PT experience here. Keeping the Orchard green blotches as hidrances as mentioned above, would be used, and I don't think that would become a problem too complicated to cause a turn off.
Sounds good Don, it will be interesting as to what you settle on. All I know is the boards, I'm sure, will be fine, we just need scenarios worthy of that battle and your efforts.
 
Top