ON TOP ASL
Play J94, J98, J110, J111
Favorite Move (that I would like to do) includes an AFV with Riders, attacking another AFV. Twisting and turning in the Mph approaching the enemy AFV. AFV do NOT stop adjacent but instead run into enemy hex and swing's the turret. Inf must bail out, broken or not (doesen't matter) they are armed enemy unit within hex. AFV moves forward (out of hex) and takes a shot of rear target enemy AFV. Although not locked in melee, enemy AFV is prohibited to fire out of hex!
There are so many rules, regarding this move that I'm actually not sure it is OK, but the example was given by Patrik Manlig so I guess it works.
Someday..... someday... ;-)
There are so many rules, regarding this move that I'm actually not sure it is OK, but the example was given by Patrik Manlig so I guess it works.
Someday..... someday... ;-)