Gen_Electric
Member
On a related note, it was all one womans fault why Elemental: War of Magic failed........http://www.bluesnews.com/s/134520/stardock-sues-ex-employee-for-usd-1m
I do have a lot of respect for Wardell - he is a self-made business man (he didn't build the roads, though, so he can't take full credit for Stardock ), and I truly believe that he does care about making good PC-only games and not just shoveling rubbish out there (who else would give two free expansions away after their first title flopped as a way of apologizing? When SotS II crashed and burned, the best people got was some free nickle and dime DLC for their broken game from Kerebos). I also suspect he is as nice as he always appears on various videos. So he definitely has my respect.Gosh Scott, you're a Wardell/Stardock proselyte in the same way that an old coworker of mine used to think that Chris Taylor (Total Annihilation, Dungeon Siege, Supreme Commander) could do no wrong.
The betas include the entire sandbox game, with all factions, including the custom faction creator. The full, story-driven campaign is not included, although I think I heard that the beta community might get to test it before release (but don't quote me on that). But keep in mind something important: Stardock betas are REAL betas, and not just pre-release hype builds. What that means is you will find all sorts of bugs (as Wardell pointed out in the vid), and content will be added, changed and adjusted from build to build. There is still a beta 5 on the horizon, so the game you have with beta 4 will probably change once again when the next beta is released. But if you are really keen on the game, feel free to jump in with a pre-order. Based on Beta 3, I would recommend waiting a bit as the game still felt like it needed more work before it would be truly enjoyable even as a beta. As soon as I try Beta 4, I'll update my impressions.On a plus note, I skimmed through the vid and the game does look promising. I gather then that the Beta 4 gives you a complete sandbox campaign (like the sandbox campaign mode in AoW), and the only (major) thing left for full release would be the story-driven campaign? ... Having said that, my main question then is what exactly you get with Beta 4. A complete (or mostly complete) sandbox mode with different map types and sizes and all factions available and playable, or at least enough factions to make things interesting?
Ouch. Talk about a bad hire! That must have been a miserable year for the company.On a related note, it was all one womans fault why Elemental: War of Magic failed........http://www.bluesnews.com/s/134520/stardock-sues-ex-employee-for-usd-1m
Fallen Enchantress Beta 4 Available for Download
Beta 4 is about your cities. The economic system has been redone and players will find a host of new options in creating and tweaking their empire. Decide which of your settlements you turn into military focused fortresses, research and magic focused conclaves or towns which support your empire by providing food and gold.
Choose your city enchantments carefully, you can’t have more than your cities essence. Do you want to use Wall of Fire to protect your city from attackers, Inspiration to provide additional research, Set in Stone to double production but negate any research from that city or Sovereign’s Call to attract more people to that city?
Highlights of Beta 4:
Full list of changes can be found here - http://forums.elementalgame.com/429319
- New Economic System. Upgrade your settlements into Conclaves, Towns and Fortresses each with their own improvements and options
- Essence as a new tile yield which determines the magical aptitude of the city that is founded there
- Upgrade your Outposts with High Towers, Wardens, Fortifications and other improvements
- New art and animations. Completely redone cloth map, new research and spellbook screens and a wide variety of new and improved art
I hate it.Scott, ya done good! I think you've backed a winning horse with Fallen Enchantress.
The city building changes are noticeable and long overdue.Love the intricate city management, tech tree and build options (without being too intricate), and the diplomacy angle was very good as well.
Yeah, I think SD has finally gotten the battles locked down. I hear that they are still planning on making some additions, like the possible return of tile bonuses.It took me a while to get a handle on the tactical battle screen, but now that I have it's a lot of fun.
I like the faction creator as much as the character creator. BTW: have you noticed that your past characters can make a reappearance in the game as an AI-controlled faction? In my current game, I find myself competing with a character I created back in Beta 3!Next I need to maybe play a more epic game on a larger map, maybe bump up the difficulty, and possibly even experiment around with creating my own custom faction (there are a lot of options for this, cosmetic as well). This may be the Age of Wonders killer I've been waiting for
I *love* the art design. You can read more about it here: http://pc.ign.com/articles/101/1019369p1.htmlFirstly I really like the beautiful pastel graphics. They have a mildly cartoonish (in a good way) look about them that brings to mind Warcraft 3 and Starcraft 2 (the graphics were one of the few things I liked about SC2).
The style was stumbled upon in the works of Alphonse Mucha, who used hard lines and soft tones on realistic forms, filling negative space with graphical elements (an amazing feat for his time). Here was a style that only required a single texture, a thin outline, and some post processing effects to soften the composition.
It was also to be a nice contrast to the 'Warcraft' style. Instead of the intricate, hand-painted feel of Blizzard's textures, basic color would be applied through loose washes, and models would sidestep characterization for more realistically proportioned silhouettes.
Moving forward, we found that the concept art spawned from the style was too perfect to sit by the sidelines, so we integrated these Mucha-esque 'medallion' images for each object in the game. In keeping with our stance on the game looking great on older computers as well, we tried to integrate actual pieces of artwork wherever possible.
Yeah, I've only played on moderate maps, so I've seen a bunch. My favorite is the "sneak attack arrow" - you fire an arrow at a target and it disappears...wait for it....wait for it...it reappears on the left side of the screen after a few seconds and hits the target from the side! Personally, I think this is a feature and not a bug.Hey Scott, my first big issue. The game for the most part plays well enough on tiny and small maps, but I've tried it a couple of times now on medium and it's been buggy as hell.
No, I only play custom factions. However, there are balancing issues everywhere. They will be taken care of closer to release.Also, have you tried playing the Celtic faction? Either I'm not playing them right, or they have some balancing issues.
Yes! This is something I noticed, too. The tactical spells are fun to use and useful, but I find the strategic spells to be forgettable. It's almost as if the game doesn't need them at all. I am glad to hear you say this because it validates something I've been feeling since EWOM. By way of comparison, I found the spells in Warlock to be much more useful on the strategic map.For some reason, however, I've not yet fully fleshed out the magic system. Although I use it as much as I can in combat, I find myself rarely casting anything outside of combat.
Yeah, I noticed that too. Bad news for a turtler like me. :OHNO:Well Scott, after about 6-7 tries I finally got a win with Queen Boudica and the Celts (I mean the Tarth . Like just about every other 4X game though, I can see that your starting position is critical. If you aren't close to places where you can build at least one or two additional cities quickly then you better restart.
Agreed. I think the tac magic is fine, but the strategic magic needs a lot of work. I often find myself completely forgetting that there is strategic magic to play around with...this is a problem.In fact I don't think I even cast five spells the entire game. I suppose this is good because it shows that you have a wide degree of latitude in how you can to proceed with the game, though I still have a nagging feeling that maybe the magic aspect of the game is not as compelling as it could be and needs some work.
Again, agreed. This is one of the things that concerns me about Elemental: the mix between RPG and 4X strategy gaming seems to conflict at times. If I am spending time questing and defeating monsters, I can't focus on the strategic game. If I focus on the strategic game, I don't level up quickly / get good loot because I am avoiding quests. The game is supposed to be structured in such a way as the player can focus on questing in the early game, and once all the monsters are slayed, transition to the 4X strategy game, but I don't find it to work that way. I rather find myself torn between two conflicting gameplay styles.Also, again, I've been ignoring the hard one-off quests. The way I see it, if you're going to build a strong army then I would prefer using it against the AI factions rather than going off and doing dungeon sieges and chasing dragons.
Wardell takes pride in his AI.One thing I've noticed about war making is that before going to war you need to make sure you have enough troops to cover your rear areas, because at harder difficulty levels the AI will try to do an end run on you.
That's a good question. I think they are automatic, but never have upgraded a unit either.Do you know how unit upgrades are done? I've not yet figured this out. I know that upgrades are not automatic. Do you have to go back to an armory or something?
Wardell said there will be a Beta 5, and then we'll see what's next depending on how that goes.So there will be at least one more beta before the final release?
Glad you are getting value for your money! SD always makes good stuff...sooner or later.Now that I've gotten wins with my three favorite factions, I guess it's time to try creating a custom faction. I would also add that I've been alternating playing FE with Star Wolves, and I can't remember the last time I played two such enjoyable games concurrently.
Boy, you are really enjoying it. Good for you! Glad I didn't steer you wrong.I tried my hand at creating a custom faction, and it was my best game yet! I thoroughly enjoyed it, all the way up to the end. Diplomacy was key this time around. I basically bought off two of the AI factions while expanding against another, and for the end-game I got one of them to help me destroy my biggest rival. Then rather than attack the AI that had helped me, I made a beeline for 'alliances' in the tech tree and that was all she wrote. I really like diplomacy in this game, and in fact think in some ways it is better than diplomacy in the Civ games. The problem with Civ is that at the higher difficulty levels you can't trust the AI civs at all, as they will stab you in the back at the drop of a hat. In FE though the AI factions seem to act much more honorably and will keep their word. It is also interesting to note that point-wise I was behind until well past mid-game.
Also, I discovered what a huge advantage it is to buff your wizard up as quickly as possible. In-between the wars with the AI's, I sent my wizard and heroes out on search and destroy missions against some of the tougher monster stacks, and in no time my wizard got access to some really good death spells like life drain, and another one that was tantamount to having a tactical battlefield nuke!
The faction and wizard customization options are great. I love how by giving yourself a handicap like 'scarred', you can take an additional advantage trait. Additionally, although many games allow you to create custom factions, few allow you as much leeway in doing so as FE, and none that I know of will actually allow you to change cosmetic things like faction colors and the wizard physical appearance. By comparison, the faction customization options in Endless Space were a joke compared to FE.
Originally, the plans for Elemental included a vassal system where the player could only directly control X-number of cities; anything over that limit and they would have to turn day to day control over to an AI vassal, sort of like in Crusader Kings 2. The idea was to lessen the management load for the player late game, as well as introduce a whole new level of politics (i.e., you vassals would start acting like NPCs - sometimes doing what you wanted, sometimes not). I still love this idea and hope it gets revived in the next expansion pack.Anyway, there are just two things that I would like to see Stardock improve upon. The first, as we've discussed, is that the strategic spellmaking needs to be more useful and compelling. Secondly, like all turn-based 4x games I've ever seen, once your empire gets large it can be a bear to manage, and anything that Stardock can do to facilitate this would be appreciated. One of the biggest problems, of course, is that with large empires it can be harder to track things, so you are more vulnerable to end runs by the enemy factions. I actually think Civ5 did a good job ameliorating this issue as it is very easy to tell when your border is being violated, but FE is a bit less effective at this.
I haven't heard anything about it. I suspect initially "no" as Wardell has sort of resigned himself to an uphill battle rehabilitating the Elemental name. I don't think he would want to invest the money with that in mind. However, if the launch proves successful, who knows? Sins: Rebellion collector's edition wasn't announced until post-release either, when sales had proven to be strong enough to support the cost.Needless to say I am really enjoying this game, and although I took a big risk forking out $40 for a beta it was worth every penny. Scott, do you know if they're going to release a hard-copy collector's edition? I like this game enough that I would consider buying one.
Are you posting these positive impressions on the FE forum? Wardell et alia read almost everything people are saying and take it into account. I am sure they would be interested in your comments, too.At the end of the day I think what hooked me on FE was that the game has a lot of personality. It's one of those intangible qualities that is hard to put your finger on, but comes from all the constituent parts of the game coming together in a great synergy. FE has it, and so does Starwolves. Come to think of it, I also think that Rulers of Nations has a lot of personality, though the over-the-top difficult economy hurts it a little.
It is nice of you to say that. It was always GameSquad's goal to be a "broad spectrum" gaming site where board gamers, minis, PC gaming, consoles could get together and cross-fertilize.Having said that, that's what I like about GameSquad. I mean, one forum that covers every aspect of gaming in addition to side things of interest like science fiction and history, to say nothing of politics (though one definitely needs to be careful about what one posts in the political threads.
I didn't even notice your location on your profile until you said that. Well, I am glad it will be a near miss. I am hoping that some of the moisture gets sucked up by me as it's been dry around here since July. Not mid-west dry fortunately, but dry. I can't remember that last rainy day (T-showers have been plentiful, though).BTW, it looks like here in Tampa Bay we're going to dodge another bullet; hurricane Isaac. I still anticipate heavy rains though. In the immortal words of REO Speedwagon, 'Riding the Storm Out'.