rixster1
Member
Can a Tank be dug-in in a factory debris hex?
What about B24.1 - "A rubbled Location is no longer a building Location?"No since Dug In Tanks/Armored Cupolas are not allowed in buildings (and therefore factories with or without debris).
Debris is not rubble, rubble is not debris. There is no rule connecting them.What about B24.1 - "A rubbled Location is no longer a building Location?"
No insight into the Red Barricades rules, however, so maybe the answer is otherwise there?
But armored cupolas cannot be placed in rubble so maybe that is the answer? 9.52,What about B24.1 - "A rubbled Location is no longer a building Location?"
No insight into the Red Barricades rules, however, so maybe the answer is otherwise there?
Ok, but now I see that armored cupolas can be set up in debris. D9.52. So why not in debris that is a factory hex?Debris is not rubble, rubble is not debris. There is no rule connecting them.
JR
Again debris in a factory is both a debris and a building location and dug in tanks are not allowed in ANY type of building hex.Ok, but now I see that armored cupolas can be set up in debris. D9.52. So why not in debris that is a factory hex?
As a side note I seem to recall that in RB they can also set up in rubble.But armored cupolas cannot be placed in rubble so maybe that is the answer? 9.52,
As a side note I seem to recall that in RB they can also set up in rubble.
If you get a hit (TH DR +TH DRM < Modified TH#), you hit the armored turret. If you don't get a hit (TH DR +TH DRM > Modified TH#), you missed.Scott's post got me doing some rulebook reading and this one has me stumped:
9.53 SIZE: The Target Size (1.7) of an Armored Cupola is always small (+1). It is not considered HD and Hit Location (C3.9) is NA.
If it's not considered HD and hit location is NA, how do you determine a if and where you hit versus an Armored Cupola?
So the Armored Cupola is always small and that's the only target modifier for the TH? I'm assuming it also receives TEM if set up in the woods or behind a wall? Thanks.If you get a hit (TH DR +TH DRM < Modified TH#), you hit the armored turret. If you don't get a hit (TH DR +TH DRM > Modified TH#), you missed.
JR
It receives any target modifier applicable: Hindrance, TEM, concealed (they can be concealed, right?), point blank, acquisition, bore-sighted location, etc.So the Armored Cupola is always small and that's the only target modifier for the TH? I'm assuming it also receives TEM if set up in the woods or behind a wall?
I thought I remembered something about concealment. Anyway, all the other target-based DRM might apply, although it would be tricky to get "moving target."An Armored Cupola is never eligible for concealment
I don't want to be a pain, but is that stated somewhere in the RB? I see only statements as to where armored cupolas/dug in tanks may be placed (B9.52, quoted in #16, and O11.6194(c)). No Q&As on point either (but I checked only the compilation).. . . dug in tanks are not allowed in ANY type of building hex.