Fascinating proposition.
a) Have a game which is heavily tank-oriented and geared for solo play (Steve says the majority of customers are solo players) in which the player has to take on the role of a nationality (the Americans) which is attacking most of the time with substandard equipment
OR
b) make the same game in which the player takes on the role of the "bad guys", but are defending most of the time
either way, an interesting proposition, UNLESS, you re-invent history and make it like an SS unit on the attack with Tigers.
I think they've painted themselves into a corner before they've even started? And by 'they', I mean Steve, and what will happen is that a few months will go by before we hear an announcement that the "linear" campaign system we've come to hate has been jettisoned from CM: Normandy in favour of something slightly more robust, maybe even a CM: Campaign kind of thing - while the forum for that game is quietly deleted by Moon for reasons never explained...