Madcossack
Recruit
Well, here's my first post to this forum.
I am going to start BR:T CGIII (the BIG one) against my buddy next Saturday, and I was wondering if anybody out there had any opinions (or facts) on what some good strategies for playing the Japanese might be.
It seems to me that there are quite a number of things the IJA can do. Some of the things I was thinking about were:
Quantity over Quality: basically, should the Japanese go for numbers in terms of guns and fortifications? Since I must do everything I can to keep the Marines off the atoll, maybe I should go with more, but lesser quality, guns. I mean, those little LCs still go down pretty quick with a TK# of 9.
This could also apply to the fortifications. The Gyrenes are going to be able to take out just about anything once they get over the seawall in numbers, so why not force him to deal with the most fortifications as possible? Maybe he will run out of time or cajones. Why shouldn't I buy a mess of 1+3+5 pillboxes, and as many fortified locations as possible, and make him find and take out every one?
Reserves: what seems to be a good ratio between loading up the atoll right away and braving those flying leathernecks that will rip me up as soon as I poke my head out, or keeping them safely in reserve but then having to crawl up from the east end?
Any thoughts on these issues, and anything else anyone can think of regarding BR:T CGIII, would be great.
Steve Svare
I am going to start BR:T CGIII (the BIG one) against my buddy next Saturday, and I was wondering if anybody out there had any opinions (or facts) on what some good strategies for playing the Japanese might be.
It seems to me that there are quite a number of things the IJA can do. Some of the things I was thinking about were:
Quantity over Quality: basically, should the Japanese go for numbers in terms of guns and fortifications? Since I must do everything I can to keep the Marines off the atoll, maybe I should go with more, but lesser quality, guns. I mean, those little LCs still go down pretty quick with a TK# of 9.
This could also apply to the fortifications. The Gyrenes are going to be able to take out just about anything once they get over the seawall in numbers, so why not force him to deal with the most fortifications as possible? Maybe he will run out of time or cajones. Why shouldn't I buy a mess of 1+3+5 pillboxes, and as many fortified locations as possible, and make him find and take out every one?
Reserves: what seems to be a good ratio between loading up the atoll right away and braving those flying leathernecks that will rip me up as soon as I poke my head out, or keeping them safely in reserve but then having to crawl up from the east end?
Any thoughts on these issues, and anything else anyone can think of regarding BR:T CGIII, would be great.
Steve Svare