DaveStory
Member
I've read several posts stating that ASL is not a good model for AFVs/AFV combat. "It's a squad game, not a tank game".... yadda, yadda
I can understand that some people will always look for what isn't there - some little detail that wasn't integrated into the system or that the reality vs playability balance was tipped too far toward playability. Oh the humanity!!
In a comparative sense, I'm having a hard time recalling another system that admirably implements an equal level of detail and decision-making for WWII AFV combat.
So is all this dissension really just noise from the reality zealots or complainers who will never be happy? Or is there some old system out there (that I'm not remembering), which did a better job than ASL? Or are there legitimate gripes which could have been easily addressed without major consequences to the fun and playability of the game?
I can understand that some people will always look for what isn't there - some little detail that wasn't integrated into the system or that the reality vs playability balance was tipped too far toward playability. Oh the humanity!!
In a comparative sense, I'm having a hard time recalling another system that admirably implements an equal level of detail and decision-making for WWII AFV combat.
So is all this dissension really just noise from the reality zealots or complainers who will never be happy? Or is there some old system out there (that I'm not remembering), which did a better job than ASL? Or are there legitimate gripes which could have been easily addressed without major consequences to the fun and playability of the game?