Figured I might as well post what I think is the kind of up-front German setup that I criticized Dave for not doing.
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The guy in B4 is there to stifle a left-side rush; he repositions on turn 2 back to board 23 or advances forward to D5, where he covers the road out to H3.
F3 can lay leader-led firelanes out to J5 or A6 and is gonna stand and die.
The AA Gun in G3 seemed to work fine, although other good positions are probably available. (Not showing the crew for clarity). It's a small Gun, so it can go in a building if need be. I'm not hoping for kills against tanks, mainly against trucks (TK of 7 seems nice, once you hit, and you do have ROF 3 and could gain acquisition). At close range, the TK against AFVs would go up high enough to try for immobilization against even the SU-85s, which would mission-kill them.
The 9-1/467/MMG group is there to do what damage they can on turn 1, then retreat back to board 23 on turn 2. I think the F2-G2 hexside is open for bypass, so I think this is a pretty safe move.
The 467 in H1 is there to advance up to the front line on turn 1, replacing the 9-1's stack as they bug out.
One of the squads in 23O10 is planning on running back across the bridge on turn 1 in order to provide the far-side-of-the-river defense that I think is important to have. I can see myself having trouble releasing him, though, as it would probably feel like an all-hands-on-deck situation on board 42. But dammit, it's so much harder to cross a bridge when there's somebody on the other side!
N3 is there to assault move into N4 and advance into N5 on turn 1, basically trying to discomfit the Russians into feeling pinched.
23K10 and L10 are there to balance out the look.
As we all said in the video, the Russian tanks are kinda No Fun here. Lacking a turret, they can't knock off a Rider unless they enter Orchard, Woods, or a Building. Two of them don't actually have to have Riders, as the Trucks can handle the overflow if need be, but still. I'm feeling Martin's pain on just how to attack in this situation, especially against an up-front defense like this.
My guess is, you unload the Trucks ASAP. Keep them around in case you find a late-game opportunity to load one up and race around to the far bridge on board 23, particularly if you can do it with the stragglers who broke in the first half of the game.
Set up the SU-85s for firing Smoke on turn 2, which will drift to the upper left of the picture in the Mild Breeze.
Meanwhile, the unloaded infantry get aggressive, using the SU-76s for armored assault and if need be, some VBM Freeze. You'd basically be sacrificing them and hoping to get the SU-85s across the river. The line of open ground in front of the German defense is scary but it's actually pretty thin, and if you can get behind some Hindrance cover (or bring it along with you as you Armored Assault), then you should be able to achieve local superiority in numbers. The German force is brittle and if you can keep them from falling back in good order, you'll eventually achieve a breakthrough. At that point, you're hoping for a relatively clear path to the far side of the river by the end of the game.