Hi John, that is correct. I had one player I was waiting to hear from and he had to drop out for personal reasons, so I stepped in to keep the numbers even. Please see the post below. Also, the weekends are really the only time I have to get these out, and as it works out, the night before national holidays ;-).No email regarding Night league yet.
I got ones for the DTO and PTO, but am still awaiting Night.
Glad you guys had a good time. I will note the result. BTW Jason, someone hacked your email again. Been seeing bogus messages purporting to be from you. CarlWill Willow and I finished up our match of AP39 Old Hickory today. Will had the attacking Germans and I the defending Americans. With most of the board seemingly on fire, the Americans held out for the victory in burning buildings. Thanks for the match Will and thanks Carl for another great season.
One of only two scenarios that I know of.3 turns completed in G-023 "Habbaniya Heights". My Brits made a ghastly start by having BOTH minus leaders wounded in the first fire phase, which really messes up one of the few edges the British have. However, my Brits continued boldly (kind of - if you consider AMing adjacent at night 'boldly'), and I've churned through a few conscripts in CC and taken out a good Iraqi leader. The VCs still look very hard to do, but how often do you get to fight Iraqis in ASL ?????
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Thanks for the report John.Paul and I concluded our game of G-23 "Habbaniaya Heights" this evening (for me, morning for him). At the start of British turn 6, it was still looking like the Iraqis had by far the upper hand. But there were opportunities to be had for the British.
Unfortunately for me, the dice were quite brutal to me, and the remaining impetus that the British had simply faded out. I still ended up grabbing 2 of the required 7 VC hexes, but it was clear that I wasn't going to get to 7 in the remaining time, so we called it a day there.
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I'm really grateful to Paul to have gotten the chance to play this scenario. It needs some work on it in terms of getting it more balanced, but it's nonetheless a lot of fun trying to find a path up the cliffs at night.
Thanks to Carl again for running the league and to John for the game. I had to comment a few times as we played that it would have been nice if the dice had allowed him to participate with me. It was one of the more skewed games I've had in a long time. Not just bad timing but consistent punishment from the dice gods for something he must have done earlier. He still got the Brits fairly close. With one turn left he had a shot at 4 of the 5 needed, albeit still needing to weather def fire and/or break my units or win CC. With average luck I probably would have lost. It was fun to play on the escarpment though. That happens too infrequently in my life.Unfortunately for me, the dice were quite brutal to me, and the remaining impetus that the British had simply faded out. I still ended up grabbing 2 of the required 7 VC hexes, but it was clear that I wasn't going to get to 7 in the remaining time, so we called it a day there.