Treadhead
Senior Member
I have been tinkering for some time with an adaptation of the SASL, DYO and CG rules for use in historical engagments involving two players.
The system I propose would allow players to select a theater of operations, nationalities, general force size, and an engagement type, all within historical parameters for the time and theater selected.
Engagements (as I presently call them to differentiate from missions or scenarios) are presented similarly to missions, e.g. in very much the same vein: hold the road, hold the town, inflict casualties, take ground, etc. Each engagement will indicate the the number of force points available (for formation purchase), entry conditions, victory conditions. The terrain available for random board selection is determined by the theater.
The OB will indicate how many points may be spent in each category: Infantry, Guns, Armor, Transport. Your opponent does not know how many points you spend in each category, until units become activated.
The system also proposes to adapt some SASL activation concepts, each player controlling his side's S? counters, activating them within historical engagement parameters and modified by the number of points he spent in each category.
That's a high-level view of my working idea.
Has anybody ever done or proposed anything like this?
The system I propose would allow players to select a theater of operations, nationalities, general force size, and an engagement type, all within historical parameters for the time and theater selected.
Engagements (as I presently call them to differentiate from missions or scenarios) are presented similarly to missions, e.g. in very much the same vein: hold the road, hold the town, inflict casualties, take ground, etc. Each engagement will indicate the the number of force points available (for formation purchase), entry conditions, victory conditions. The terrain available for random board selection is determined by the theater.
The OB will indicate how many points may be spent in each category: Infantry, Guns, Armor, Transport. Your opponent does not know how many points you spend in each category, until units become activated.
The system also proposes to adapt some SASL activation concepts, each player controlling his side's S? counters, activating them within historical engagement parameters and modified by the number of points he spent in each category.
That's a high-level view of my working idea.
Has anybody ever done or proposed anything like this?