Iron Mike USMC
Member
The third scenario, Shields in the Sand is not appearing in the AAR section of the ladder, so I am posting here, until it can be resolved.
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This was round three of the TtT tournament. This time I played JML in "SHIELDS IN THE SAND". I was the Desert Rats defending Tobruk from the Axis onslaught. Early on I thought I had a decent defense until a major end run by German armor, around my right flank. He sent the Italians up the middle, who were very successful early, but somehow got bogged down. Don;t know why, my defense was a shambles at that point (mid-game).
His armor end around also slowed a bit. I discovered that the early anti tank rifles, though not out-and-out tank killers, could pack a whallop, and slowed down his advance. I also kept the bulk of my engineers in the rear, to defend the docks, and a pair of objectives. Demo charges and grenades work very well in a built up area. My infantry took our more armor than my pillboxes and poor excuses for tanks. The one bright spot, was an unexpected sorty, or two, by friendly aircraft. They took out several 88s and their tow vehicles.
JML had a lot of resources left, but the clock ran out. Our losses were about even, except I lost a fair number of troops to surrender. In the end, I knocked way more armor, and retained a greater value in flags. That, I believe was the difference between victory and defeat. Had he more time, I am sure he would have prevailed.
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This was round three of the TtT tournament. This time I played JML in "SHIELDS IN THE SAND". I was the Desert Rats defending Tobruk from the Axis onslaught. Early on I thought I had a decent defense until a major end run by German armor, around my right flank. He sent the Italians up the middle, who were very successful early, but somehow got bogged down. Don;t know why, my defense was a shambles at that point (mid-game).
His armor end around also slowed a bit. I discovered that the early anti tank rifles, though not out-and-out tank killers, could pack a whallop, and slowed down his advance. I also kept the bulk of my engineers in the rear, to defend the docks, and a pair of objectives. Demo charges and grenades work very well in a built up area. My infantry took our more armor than my pillboxes and poor excuses for tanks. The one bright spot, was an unexpected sorty, or two, by friendly aircraft. They took out several 88s and their tow vehicles.
JML had a lot of resources left, but the clock ran out. Our losses were about even, except I lost a fair number of troops to surrender. In the end, I knocked way more armor, and retained a greater value in flags. That, I believe was the difference between victory and defeat. Had he more time, I am sure he would have prevailed.