One of the many unfortunate aspects of 2D in this game is that if any ship in your force sees the enemy, then all your commands see the contact no matter how distant. In an MP battle this virtually eliminates the need to scout and send back useful scouting reports. Since my primary interest is MP games I miss the need to use ships built to scout, as scouts, and to develop that skill in players. Even in battle against the AI 2D takes out all the mystery entirely. So high on my wish list would be to fix 2D and bring back the need to scout
What I do to look around in my "no 2D method" is find the camera position on one of my division leaders that shows the horizon beyond where the enemy is, or where he is expected. Then Place the cursor over my ship, hold down the shift key and hit the period key. This cycles through all the ships in your command at the same camera angle. It can be done very quickly. It also helps to view everything from right down on the water line or as near as you can get, to better see smoke plumes.
I remember Turcan's game ( I think) was it the one that required considerable typing skill, and the need to give specific commands worded just right, or you lost control of your fleet?
I see from your profile your interests are all naval. So are mine. I played the HPS naval campaigns for years, though now I'm only doing SES Jutland and DG.
If your interested in trying no 2D, or in playing an MP battle let me know.
Regards ANav