Second Front (in Development)

Jo.B

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for better testing I work on the auto-save-game code.
During testing this situation shows up. American green AI is about to initiat close combat with the german SdKfz 251-1. On board are a Squad half Squad and Leader but the hatch is closed, crew and infantry take cover in the vehicle no body is manning the AAMG. two american crews with leader advanced into the melee while the nearby Squad fails the bravery test and pinns down. Then the two crews with leader killed the SdKfz 251-1 and all infantry on board...
 

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these new rail cars have a row house component.
New Oil Cars. Reworked phase sequence top right corner.
Added 'Auto Save Game' every turn.
 

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the shown situation results in a very bad AI move. Now I can improve the AI and then
test it by loading the situation from save game file. And not need to play through the scenario to a similar situation.


after improvment the AI (two star with squads) moves to a better defending position out of LOS, two hex apart and gained concealment.
 

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some of my GIs made it through enemy lines to the German Victory Position. AI send some back to VP,
but not enough forces to defend it. Now need improve AI back up strategy.
 

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after improving the attack tactics AI germans take back the VP faster. I tried to counter attack with
the two star, but failed with causalities. Could recover troops in the woods top right. SNAFU!


meanwhile at the Railwaystation...
(this is about to end our engagement at railways for a while)


top view
 

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test improved AI in the 'In the Village' scenario. Kind of besieged situation for the AI.




the Locomotive-Workshop in the Mapeditor. All hex and levels are switched to damaged state.
 

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German AI storming the Church Hill.


they are super cautious. but now they are about to win...


at the green beach....
 

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Sandbeach and Radar. just a first version. Still needs some improvement..



new decorations for buildings
 

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the new Phase Display



victory panel left and right panel will also be improved next
 

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new Fatigue and Scenario Values Display. Germans are very fatigue but take a Victory Building with 30 Points.


the six Map Editor Modes


the three Scenario Editor Modes
 

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first sketch of Base Camp for the dynamic Campaign


the casualties need to replace in the campaign
 
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