Rout question (Pine Woods in effect)

Martin

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Hi guys

German player turn in DB106 "Defending the twin villages" and the US player wants to voluntary break the baz half squad in s4. What are the rout options?

(Pine Woods in effect, so woods cost 1,5 MF).

Thanks
Martin, Denmark
 

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Eagle4ty

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Hi guys

German player turn in DB106 "Defending the twin villages" and the US player wants to voluntary break the baz half squad in s4. What are the rout options?

(Pine Woods in effect, so woods cost 1,5 MF).

Thanks
Martin, Denmark
His initial destination is Q4 as it's only 2.5 MF to get there and is the closest building/woods hex calculated in MF from his initial position that meets the requirements of not moving closer nor adjacent to a KEU. If he chooses to rout without using Low crawl to R3 first, he would then have to redirect upon reaching Q4 using O3 as his new destination hex as that is still within 6 total MF and is the closest building/woods hex meeting the same requirements. I do not believe once he has started to rout without using Low crawl he can claim to be using low crawl later after redirecting as it constitutes using all of his MF allotment and is considered a form of Assault Movement. After reaching his final destination in O3 he would be subject to elimination for FTR, so his only actual rout option is to low crawl to R3.
 
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Stewart

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You tell us where you think you can go....its easier to learn that way.

LC to R3 does nothing for your Breaking.

Once you go to Q4 you can then rout to any location you pretty well want.
Q3, Q2 Q1 P2 R2 as no other Building/woods is within your remaining MF.
 
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Eagle4ty

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You tell us where you think you can go....its easier to learn that way.

LC to R3 does nothing for your Breaking.

Once you go to Q4 you can then rout to any location you pretty well want.
Q3, Q2 Q1 P2 R2 as no other Building/woods is within your remaining MF.
I believe you forgot that Pine Woods were in effect so the cost to enter O3 is only 1.5 putting the total cost at 6MF to rout there which mandates that as his final destination.
 

Stewart

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I believe you forgot that Pine Woods were in effect so the cost to enter O3 is only 1.5 putting the total cost at 6MF to rout there which mandates that as his final destination.
Right He'd end up in O3 and be eliminated.
Interesting rout.
 

Larry

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He does not have to take the shortest route to Q4. Routing to Q3 first and then Q4 puts the HS at 3.5, back to Q3 makes 4.5 so he ends up in P2. That might be better than the LC option or dead for FTR. Not much.
 

Stewart

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He does not have to take the shortest route to Q4. Routing to Q3 first and then Q4 puts the HS at 3.5, back to Q3 makes 4.5 so he ends up in P2. That might be better than the LC option or dead for FTR. Not much.
the squad cannot go to Q3 and then back to Q4 cuz then it would be reducing the range to the unit that he started next to
That unit stays in the routing unit memory he doesn't forget it simply because it's out of line of sight
 

Stewart

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EXC: If he uses Low Crawl.
I don't think he can self break.

Don't think he can use LC as he is unable to Rout to a destination that won't cause his elimination.

20.21 RtPh: Any broken Infantry unit during its RtPh that is both ADJACENT to Known, Good Order, armed enemy Infantry/Cavalry and unable to rout away from it or only able to rout while being subject to Interdiction or resorting to Low Crawl (regardless of how it actually routs or if the possible unconcealed Interdictor is Known to it), will surrender
 

Stewart

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The initial rout target is Q4 - so a Low Crawl to R3 is possible.
But won't his destination cause his elimination? or is the destination referring to to location of the LC hex?

At the start of its RtPh, a routing unit must designate its destination and must attempt to reach it during that RtPh [EXC: if using Low Crawl].
This appears that you don't designate your LC hex as the destination, its just where you end up.

I.e. if he doesn't LC he'll be eliminated, thereby, disallowing the LC option based upon Voluntary Break. There might be a timing issue here.
 
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Stewart

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How is it legal since it won't be your destination? And the alternate choice is death as well?
 

klasmalmstrom

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How is it legal since it won't be your destination?
It is the initial rout destination, once there you calculate a new one.

Sort of like the Q&A that says that if you are in a Location with an enemy unit and there's an adjacent woods hex - that woods hex becomes the initial rout target. That you can't stay there does not change that.
 

Stewart

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The point being all of you destinations possible will cause your demise.
Similar to surrendering to an ADJACENT enemy when the last location of your rout is an interdicted location.
You surrender at the beginning of your rout
 

Doug Leslie

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If you actually go to Q4 you need to continue - but Q4 is still a legal initial rout target. Since it is, Low Crawl is an option.
If low crawl is the only option, how can it be used without falling foul of A20.21? I don’t see any suggestion in the rule that the initial rout destination is the only one that matters.
 

klasmalmstrom

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If low crawl is the only option, how can it be used without falling foul of A20.21? I don’t see any suggestion in the rule that the initial rout destination is the only one that matters.
IMO, it has to be, since that's the only one you know about for sure.
 
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