djohannsen
Senior Member
I suggested to a friend that we play ASL75, "Strangers in a Strange Land," for our next get together (after all, it's a classic). As I look over the scenario card, I have a couple of questions that I hope people will help me with.
The first couple of questions have to do with SSR 5. "The normal Inherent MF, and printed MP, allotment of all French units is halved during the first turn."
So, this raises a couple of uncertain points for me. If a MMC Infantry unit declares double time, am I correct that it would get four MF. It's Inherent is halved and then two bonus for going CX. This seems the correct reading of the rules rather than saying: "the unit, if double timing, would have 6MF and this is halved to three." So, do I have this correct?
Now, how about units moving in a stack with a leader? Normally, the leader would confer a 2MF bonus. But, if a MMC halves its Inherent MF and then adds 2MF bonus (a total of 4MF), this would give it more MF than a leader SMC would have if moving individually (six halved is 3MF) without double timing. This seems a little strange...
Now, the whole enchilada, how does SSR 5 apply to MMC units moving with a SMC leader and double timing on this first game turn? Allowing 6MF seems a bit strange, but this is how I (a novice) read the distinction between "Inherent" and "Bonus" MF.
I don't know that the French need to be in all that big a hurry, as the scenario is eight turns, but I would feel better if I understood this.
The second question pertains to Ground Snow (by SSR 1, Ground Snow is in effect), in particular to Infantry moving through a gully. E3.723 says that Infantry must expend one extra MF per elevation level change (up/down). Would it then cost infantry 4 MF (2MF to enter plus 2MF for the elevation changes) plus double the cost of terrain on the far side to cross a gully? Just smack me upside the head if I don't have this right.
Thank you for any help.
Dave0
The first couple of questions have to do with SSR 5. "The normal Inherent MF, and printed MP, allotment of all French units is halved during the first turn."
So, this raises a couple of uncertain points for me. If a MMC Infantry unit declares double time, am I correct that it would get four MF. It's Inherent is halved and then two bonus for going CX. This seems the correct reading of the rules rather than saying: "the unit, if double timing, would have 6MF and this is halved to three." So, do I have this correct?
Now, how about units moving in a stack with a leader? Normally, the leader would confer a 2MF bonus. But, if a MMC halves its Inherent MF and then adds 2MF bonus (a total of 4MF), this would give it more MF than a leader SMC would have if moving individually (six halved is 3MF) without double timing. This seems a little strange...
Now, the whole enchilada, how does SSR 5 apply to MMC units moving with a SMC leader and double timing on this first game turn? Allowing 6MF seems a bit strange, but this is how I (a novice) read the distinction between "Inherent" and "Bonus" MF.
I don't know that the French need to be in all that big a hurry, as the scenario is eight turns, but I would feel better if I understood this.
The second question pertains to Ground Snow (by SSR 1, Ground Snow is in effect), in particular to Infantry moving through a gully. E3.723 says that Infantry must expend one extra MF per elevation level change (up/down). Would it then cost infantry 4 MF (2MF to enter plus 2MF for the elevation changes) plus double the cost of terrain on the far side to cross a gully? Just smack me upside the head if I don't have this right.
Thank you for any help.
Dave0