kcole4001
Stray Cat
Yep, build yourself a 'mortar park' or two in RB, RO, VoTG, etc. and use the cloaking display to keep track of what has fired etc.
You have to be very conscious of moving through the mortars' hex of course to not overstack or draw fire.
You get a LOT more rate sprees and crits than you'd expect, really you will see that a lot with a bunch of mortars scattered around in a CG, finding good firing locations is the problem using them individually, but the hidden mortar park solves that, and can be set up by either defender or attacker (2nd day onward of course) with careful planning.
I've had what become VERY tedious rate tears that the resulting effects are either a miss, hit need a 2 for effect, or crit.
Also some batches of shots that hit nothing and get no rate, either way it really encourages the other side to not stack, and it sure beats dragging those suckers around through debris & rubble.
You have to be very conscious of moving through the mortars' hex of course to not overstack or draw fire.
You get a LOT more rate sprees and crits than you'd expect, really you will see that a lot with a bunch of mortars scattered around in a CG, finding good firing locations is the problem using them individually, but the hidden mortar park solves that, and can be set up by either defender or attacker (2nd day onward of course) with careful planning.
I've had what become VERY tedious rate tears that the resulting effects are either a miss, hit need a 2 for effect, or crit.
Also some batches of shots that hit nothing and get no rate, either way it really encourages the other side to not stack, and it sure beats dragging those suckers around through debris & rubble.