Seconded (or at least a scenario editor so we can do them ourselves). Of course Dogger Bank misses Blucher if 1916 ships only!.
On the other things I think need improving (Besides those mentioned elsewhere like targetting and formations, firing through other ships etc, as well as eye candy like turret rotation etc) is the strategic map really needs a shadow command. I would suggest that contact creates a scenario as DG, but on disengagement, the faster force gets asked whether it wants to shadow the enemy (both forces if within a knot or two of parity). Then the shadowing force follows the target, with a chance of losing it every hour or something as a function of visabilty, range, speed difference etc. The range is relevant because it must be assumed that they shadow out of target's main armament range otherwise we have a scenario! Then other forces can be ordered to intercept etc. However, to reproduce the appalling signalling of RN, the shadow force should only send tracking reports infrequently (depending on the commanders stats maybe). Otherwise following a force is a bit like rock paper scissors (guess a direction, and see if both forces end up in that 'hex', then repeat, as DG today).
Also, some way of having huge maps (well over 50 miles - not a good idea I think), or issuing orders to the strategic map once a tactical battle is under way, to arrange a concentration is neccessary. Full Jutland is very difficult to arrange otherwise (either the entire GF and HSF needs to 'on map' as soon as light forces make first contact, or have to be caused to head torwards the action and appear as reinforcements. The former option means the entire GF end up as one task force I think (covering huge amounts of ocean). The latter allows mutiple TF. However then a 'followTF x at range [insert distance in miles etc]' strategic map command is necessary. It would be nice if the BCs + escort can be one TF, and the GF + escort a second, with the GF always 20 miles astern of the BCs etc (or whatever the player orders). Rather better than a single formation c25 miles by 10 or something I think. Also the 'single formation option' gives the player almost god like power over his fleet engagements, rather than a 'crossed fingers that the idiot Admiral turns up in the correct place and in time' approach (which is Jutland to a T!)
Here's hoping...