Since I got frustrated with Torchlight, I moved on to Far Cry 3. Even though I was having
a blast with this game, I stopped playing it because it was making be depressed to see the sunny beaches in the game while the snow fell outside my window in RL.
But I am really not kidding. Like I wrote in my blog, Far Cry 3 comes the closest to achieving the powerful setting of Stalker (yeah, Skyrim comes very close, too, but I find it doesn't have as much personality as either Stalker or FC3. Skyrim just feels too fantasy generic at times, while Stalker and FC3 really have a unique vibe - a real sense of place - to them). Case in point:
The flocks of tropical birds, the humidity in the air, the bright sun, the WWII wrecks/bunkers, the decrepit buildings and cars ...it all just creates a realm that feels palpably real.
Ah, my rent-a-wreck.
Love these cars. And notice my new wrist tattoos?
Anyway, here, I was driving around when I spotted a red car parked outside a building up a side road. I got out to investigate, thinking it was a pirate technical, and discovered it was just a red car. However, a half a mile further on, I did find what I was looking for:
A pirate camp! I like how every pirate camp looks a bit different from other camps.
I am starting to find the game is a bit too easy on normal since I have acquired some silenced weaponry. The AI does a good job of searching you out once it spots a body, but you can do A LOT of damage to them before that happens. Here, one of the pirates took a shot with a RPG (or was it a Molotov cocktail - both?) that started a fire near my camping spot. I had to move. Nice way to smoke me out.
This is a shot of one of the many underground ancient ruins found about the island. I really like how the game goes to great lengths to establish the idea that Rook Island has a deep past of skullduggery and madness, i.e., you are just the most recent victim of Rook Island.
After a hard day of doing contract work for Buck (what a great voice actor was used for that char!), I decided to play some poker with the local losers.
Again, another smart design decision is seen in this mini-game: FC3 NEVER breaks the first person perspective. Other games would have transitioned to a flat 2D poker game (sort of like a Facebook game). FC3 maintains the FPS perspective throughout the game, even down to this. I have to say I had a blast playing with these guys. I love the smalltalk banter, as well as how a loser doesn't just disappear, but can be seen getting up from the table to smoke a cig or something like that. FC3 never lets its immersive guard down once. Now, that is not to say there couldn't be improvements - I have about a dozen improvements I would like seen made to the FC3 formula so as to bring it closer to the nitty-gritty gameplay mechanics of Skyrim (like sleeping!), but as it is, it is probably one of the finest games I have played in a long time.
Here's hoping Watch_Dogs gets the same treatment.
BTW: Some new stuff coming to FC 3:
Far Cry 3′s future patches to add new difficulty, infinite Outposts