My only issues with FW are personal issues that I am having with ASL in General. I'm not interested in new unit types, I've got over 25,000 friggin' counters and don't need any more. Seems to me there could have been a way to model the CVPA with units we already have and change the behavior of them, like give them -1 to adjacent shots after closing the distance. Someone thought pine woods terrain change would be a good idea and I've played exactly one scenario with them and I think it's stupid. Now we have 'steep hills' ......yay. I expect to get the same enjoyment from that as I do pine woods.
Someone wasn't happy with the penetration values in the good ol' ASL we've been playing for decades, so we need a grudge rule to scratch someone's itch.
Third party stuff all have new boards, counters, grudge rules and it's wearing thin on me.
Sorry to be a grouch. As I said, these are personal issues I am having with new stuff. I applaud Ken and his cohort for finally getting the module out. I can't inagine the amount of work one puts into these things. I opened my box and the first thing that came to my mind was great, more counters..... yay, pages of rules for a few scenarios. If anyone asks me to play one of these scenarios, I have to read more friggin' rules. Fantastic.
I know I am a very minority voice. For me it's nothing but scenario packs, journals and action packs (which unfortunately always include more boards. Yay) from now on. If I can't use the 25,000 counters and 80 sumthin' boards I already have, I don't need it.
Btw, Ken. Thank you for taking the time to respond to Mark. It was interesting to read the thoughts behind your creation.