CORREGIDOR!!!

King Scott

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#3
So far, I am enjoying this product.

This past weekend, on Saturday, I played CtR-4 Return to the Rock as the Americans...the landings did not go too bad for the Americans, although scattered, and they took some intital kicks in the teeth from the Japanese. Once the Americans had moved to cover and recovered sufficient support weapons, and some amazing luck (I had a squad go berserk and charge into a hex with a 2-2-8, MMG, 4-4-7, 10-1...survived all fire and then killed everyone in CC and survived), they were able to overwhelm the Japanese by turn 6.

The problem was...I had missed several key changes to the paradrop rules and ended up misplaying a number of things. This is what happens when I rush to play a new product. Yo soy menso. :(

On Sunday, I started to play CGI and replayed CtR-4 as the first scenario of the campaign, agan as the Americans. This time, I had read enough to realize my errors and corrected them for the second playing. This time, the Americans took much more punishment getting on the ground...first wave completely eliminated, second wave significantly mangled, third wave relatively intact...all support weapons wildly scattered. It is not over for the Americans yet, but they are definitely behind the curve...but I will fight on and win (I know that you are reading this, Dave!).

Semper Fi!
Scott
 

ASLSARGE

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#4
So far, I am enjoying this product.

This past weekend, on Saturday, I played CtR-4 Return to the Rock as the Americans...the landings did not go too bad for the Americans, although scattered, and they took some intital kicks in the teeth from the Japanese. Once the Americans had moved to cover and recovered sufficient support weapons, and some amazing luck (I had a squad go berserk and charge into a hex with a 2-2-8, MMG, 4-4-7, 10-1...survived all fire and then killed everyone in CC and survived), they were able to overwhelm the Japanese by turn 6.

The problem was...I had missed several key changes to the paradrop rules and ended up misplaying a number of things. This is what happens when I rush to play a new product. Yo soy menso. :(

On Sunday, I started to play CGI and replayed CtR-4 as the first scenario of the campaign, agan as the Americans. This time, I had read enough to realize my errors and corrected them for the second playing. This time, the Americans took much more punishment getting on the ground...first wave completely eliminated, second wave significantly mangled, third wave relatively intact...all support weapons wildly scattered. It is not over for the Americans yet, but they are definitely behind the curve...but I will fight on and win (I know that you are reading this, Dave!).

Semper Fi!e
Scott
Dave who? :)
I find it odd that some folks so far are suffering such heavy losses in their initial landings. I played this one as the Americans at least a dozen times and never lost more than 4 -5 squads by end of turn 3. When we playtested I found some folks were forgetting that MG's lose their ROF when engaging aerial targets, and that the aerial range is doubled. I am sure these were not an issue in your games. What do you suppose the cause was? I found that by trying to land as far away from the Japanese as I could and then move in to clear them limited my losses by increasing the aerial range so that I was only facing 1 -2 attacks for the most part (Hazardous Movement penalty or was simply beyond any possible defensive shots). Biggest issue for the GI's is the potential landing injuries IMO. Support weapon recovery? We don't need no stinking support weapons. Those are for sissies. I think about half of them get either lost or recovered by the Japanese anyway in this one. Interested to see how your second game goes. Thanks for the AAR. - Sarge
 
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