Rhetor said:
Hi All,
There is one thing which I cannot understand. When one plays TOAW WWII western front scenarios, one usually finds US armored divisions neatly divided into Combat Commands, while German panzer divisions have two PzG regiments and a panzer regiment (over 100 tanks in one unit without any real infantry support).
As it is, the German player has to divide their precious armored regiments, thus losing 10% of the profficiency of the unit.
Correct me if I'm wrong, but I think that it were the Germans who invented the concept of Kampfgruppe - to mix armor, mot infantry and artillery. Therefore the German armored divisions should be divided into Kampfgruppen from the very beginning of the game.
Comments welcome :-D
I read over whole discussion and I see main problem - you have to big unit to scale.
Toaw correctly giving you signal that your unit is too big - it is effect of knowledge of creator the engine.
Without base tactical knowledge you will never create good scenario (most of all created scenarios in toaw is crap).
You should know that 2,5 km/hex is battalion level - I think the worst of levels to game in TOAW - try to hold position when you have one battalion of infantry in defense, and another one is attacking you with support of regiment 36 pieces of 105 mm howitzers - not possible in any terrain.
Best in my oppinion is regimental level and map in net 5km/hex
Advices of Mr. Bond-Wiseman Ben, are useful but probably not for you ...
p.s: for 2,5 hex you should give for attack, not more than 50 tanks