The question comes up from an AAR situation: units in a level 2 stone building get hit by an ATT CH. One is on Level 1, and another on Level 0. Random selection selects all the locations for the CH. What is the DRM for each attack?Airburst does. I'm struggling to come up with many other TEMs that don't reverse (at least that are positive) - probably height advantage, but that doesn't apply on the resolution normally anyway so it wouldn't apply on a crit either.
That same EXC: excludes SMOKE and Hindrance TEM as well. By this logic....if you get a CH on that same building after shooting through two hindrances and +3 SMOKE, you'd be looking at +3 vs the 1st floor and +4 vs the 2nd....somehow I don't think this is what is meant by this EXC.The question comes up from an AAR situation: units in a level 2 stone building get hit by an ATT CH. One is on Level 1, and another on Level 0. Random selection selects all the locations for the CH. What is the DRM for each attack?
C3.71 says that the extra +1 for building levels above you are not reversed for CH purposes. It does not say that they do not apply, so I am thinking the DRM are -2 (-3 for Stone building TEM and +1 for the level 2 above it), and -1 (-3 for Stone building TEM and +2 for the two levels above it).
...which is an example of an incorrect exception, since neither of those are TEM.That same EXC: excludes SMOKE and Hindrance TEM as well.
Surely not. But since SMOKE/Hindrance is not TEM (regardless of what this incorrect exception attempts to make us believe), they are never added to the effect DR of an ATT attack in the first place, so the logic would not add those.By this logic....if you get a CH on that same building after shooting through two hindrances and +3 SMOKE, you'd be looking at +3 vs the 1st floor and +4 vs the 2nd....somehow I don't think this is what is meant by this EXC.
Possibly, but unfortunately it doesn't say so...I believe this EXCeption indicates that those modifiers listed do not apply at all for the resolution.
I fully agree with this. So this, and the fact that the rule takes time to explicitely mentions that negative DRM applies as normal without mentioning those others give me the same impression as you.Yeah, I know smoke is not a TEM. ;p
The logic behind including upper level building modifiers in the resolution does not make sense when you consider what a CH is modeling. The round lands so close to a particular unit that the TEM compresses the effects...how would the ceiling above the head of the hero hugging the mortar round help him suck up some of the shrapnel?
Take it with a grain of salt if I seem a bit harsh. I appreciate seeing old ASL personalities around (old meaning people I read about when I started playing ASL in early/middle 90's - not old of age), even if they're a bit rusty. :toast:(I'll strive to keep any future replies to strict rules lingo)