bebakken said:
I see no restriction on the AFV's movement based on the Locations an Infantry may enter. The AFV may spend its MP as it will, as long as it does not move farther (in distance) than the Infantry hypothetically could.
First, I think we all agree that its the conditions of the specific hex the AFV wants to enter that counts, not
any hex with the same distance. I.e. if the Infantry has 2MF left and therefore could move 2 hexes away in OG, it will still not allow the AFV to move two hexes away across a wall up slope etc.
The question is, is the MF cost,
disregarding any enemy units in the hex the only thing that counts, or do all normal factors which restricts the Infantry's movement count?
Let me give an example before you draw your conclusions (as if that's not alreday done :wink: )
An infantry using AA crosses a wall into a dead-end street, and has only one MF left. Of its six adjacent hexes, one is across the wall (2MF), 4 are building hexes (2 MF) and the last in an OG hex (1 MF) with an enemy squad. Since the Infantry has only 1 MF left, it can
move no farther.
Now, D9.31 says "that AFV cannot move farther than if it were accompanied by that same Infantry through the move".
The situation is therefore that the Infantry can move no farther, and the AFV cannot move farther than if it were accompanied by that same Infantry through the move - which is
no farther than the current hex, and therefore one hex short of the OVR hex.
To allow the Overrun, you must simply stop following the rule literaly, and add your own interpretation, which is that any enemy units can be disregarded in the calculation.
We can both speculate on the intent of the rule - Don Greenwod tended to write rules that were less specific than desirable (Human Wave - "general direction" anyone ?) - so its possible that the intention was to disregard enemy units.
As said in my second post, an errata which cleared up the rule, and disregarded enemy units from the determination would be welcome by me, but until then, the example above shows that the Overrun is illegal.