rixster1
Member
I have 2 squads and a leader in an encircled hex. They want to move into an adjacent building hex. My opponent is saying they become CX because the leader does not add bonus from the encircled hex in the APH.
4.7 ADVANCE PHASE: Infantry units which are neither broken, pinned, TI, nor marked with a CC counter may use the APh to move one hex horizontally or vertically (to a different ADJACENT building level Location of the same hex) but not both. A unit may not change both its Location within a hex and also the hex it is in during the same APh although it could change both elevation and hex in an APh by advancing to an adjacent hex of different elevation such as a hill or Depression. The one hex advance may even be from inside an entrenchment to inside another in an Accessible hex (even if on different levels). A unit's IPC is unchanged during the APh except as restricted by Difficult Terrain (4.72).
11.6).
B11.432, Deep Stream Entry, B20.43]; otherwise it may advance but becomes CX in the process. In no case may a unit advance if it retains no MF after deducting for portage costs.
EX: A Russian squad carrying five PP has only two MF and therefore must become CX to advance into a hex requiring two MF to enter during the MPh (unless it is accompanied by a leader who adds two MF and one lPC to the squad; thereby leaving it with five MF).
This is the rule he quoted. I just don't see it.
please help
4.7 ADVANCE PHASE: Infantry units which are neither broken, pinned, TI, nor marked with a CC counter may use the APh to move one hex horizontally or vertically (to a different ADJACENT building level Location of the same hex) but not both. A unit may not change both its Location within a hex and also the hex it is in during the same APh although it could change both elevation and hex in an APh by advancing to an adjacent hex of different elevation such as a hill or Depression. The one hex advance may even be from inside an entrenchment to inside another in an Accessible hex (even if on different levels). A unit's IPC is unchanged during the APh except as restricted by Difficult Terrain (4.72).
11.6).
B11.432, Deep Stream Entry, B20.43]; otherwise it may advance but becomes CX in the process. In no case may a unit advance if it retains no MF after deducting for portage costs.
EX: A Russian squad carrying five PP has only two MF and therefore must become CX to advance into a hex requiring two MF to enter during the MPh (unless it is accompanied by a leader who adds two MF and one lPC to the squad; thereby leaving it with five MF).
This is the rule he quoted. I just don't see it.
please help