A6.7 - Multiple Hindrances in Same Hex

aslwynn

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In this particular case a non-Moving AFV and brush are in the same hex through which a line of fire passes. Surely the effect would be +2 for these two different types of hindrance per A 6.7?

I also recall seeing somewhere a comment about the accumulation of hindrances being different when they are of a different type than when they are the same. Can anyone help my failing memory and point me to where I might have seen that! :)
 

Swiftandsure

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A.17 states that DRM are cumulative.
So different Hindrances are too.
 

jrv

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In general different kinds of hindrances (terrain, weather/environment, vehicular, SMOKE, FFE, etc.) are cumulative. See the second EX in A6.7 where adding a wreck to a hex with a terrain hindrance increases the total hindrance DRM.

The one odd case that might be missed is that one or more AFVs/wrecks in the same hex give a +1 hindrance [D9.4], so a single hex with two wrecks is still only a +1 hindrance, while two different hexes each with one wreck is a total +2 hindrance.

JR
 

aslwynn

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In general different kinds of hindrances (terrain, weather/environment, vehicular, SMOKE, FFE, etc.) are cumulative. See the second EX in A6.7 where adding a wreck to a hex with a terrain hindrance increases the total hindrance DRM.

The one odd case that might be missed is that one or more AFVs/wrecks in the same hex give a +1 hindrance [D9.4], so a single hex with two wrecks is still only a +1 hindrance, while two different hexes each with one wreck is a total +2 hindrance.

JR
I always neglect to read the darned examples!
 

Binchois

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Also, when there's a wreck blaze, only the +2 smoke DRM applies. The Wreck TEM/hindrance "disappears" (B25.2) except for cases when the smoke itself wouldn't apply (Fire Lanes, Heavy Winds).
 

jrv

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I forgot to mention that the maximum SMOKE hindrance (per hex) is +3. You can have any number of SMOKE counters, but the hindrance will not exceed +3 per hex (+4 if firing out of it). That can happen a lot if there is a SMOKE OBA mission and mild breeze. Each hex drifts separately, so you end up with piles and piles of original and/or drifting SMOKE.

JR
 
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