#49 The Closer

JoeArthur

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Good to see I am not the only person who made the mistake of thinking that Sherman was 75* - it is indeed an asterisk which points you to the back of the counter.

That mistake ruined scenario FrF97 for me playing Magnus.

The good thing is once you make that mistake, you never do it again.

My money is on Tuomo to win the final :)

Many thanks for another episode.
 

lightspeed

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Martin and Dave,

Thanks for another thoroughly enjoyable episode. I am a little sad that my fellow Canadian
lost a semi. Having said that, I'm looking forward to the final.

I believe one can be HD behind bocage. B9.5 says bocage is like a wall (with an exception
for HEAT).

The upfront defence is certainly tempting. I suspect one would have to use it to delay, then
play a fighting withdrawal. Otherwise, once the dam breaks, the Germans will just pour through
(the Bluenami is what I would call that).

Again, congrats to T and T. I'm sure the final will be worth the wait! Also, I'm looking forward
to the livestream match. I will keep my eyes on scenario archive for the announcement.

indy
 

Tuomo

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The Closer was a nail-biter to engage with. The VCs are just so odd, somehow, that I had trouble adjusting. German casualties count against them, which means they can't be nearly as aggressive with their infantry as they want to be - especially on the first two turns, when some bad luck could cause a lot of Failure to Rout amongst the landsers who barely have time to get onto the board before they're shagging bullets from the Canadians. I'd normally want to stretch the defense and attack from both flanks, but without enough strength on both sides, you run the risk of one flank getting crushed and captured for too many CVP.

Thus, the goal of the first two turns was to not lose the game. Maybe grab the bridge up front on the eastern side if they could, but mainly to avoid racking up CVP losses that we just couldn't overcome later. David fortunately gacked his Scenario Card Reading TC and set up the Canadian armor too far back to really influence much; he was expecting the German armor to come in on turn 1 and so he gave room for that. I ain't proud, I'll take it.

Also helps when the 10-2 boxcars and dies on his first MC. Highly recommended.
 

TopT

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Good video, i enjoyed this one alot. More of the critical moments stuff (in future videos that is).
 

Gordon

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Also helps when the 10-2 boxcars and dies on his first MC. Highly recommended.
What's highly recommended, the scenario? Having your opponent's 10-2 boxcar and die? Or both?
 

Tuomo

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The latter, for sure. I'd like to try the scenario again.
 

VonHutier

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Great episode as usual, looking forward to the final !
 

asloser

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If I were to play the Canadian, I'd mass the Shermans and Close that one gap the German can move through using the bridge and gaps in the Bocage to avoid Bog rolls. The 10-2 needs to go with a PIAT, it is more important to hit the Puma / PZIVs in than fire some pesky LMG at the landsers.

If you can delay/engage/kill the German Armor you are doing good. The infantry fight is a secondary thing.

I liked this one.
 

bendizoid

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If I were to play the Canadian, I'd mass the Shermans and Close that one gap the German can move through using the bridge and gaps in the Bocage to avoid Bog rolls. The 10-2 needs to go with a PIAT, it is more important to hit the Puma / PZIVs in than fire some pesky LMG at the landsers.

If you can delay/engage/kill the German Armor you are doing good. The infantry fight is a secondary thing.

I liked this one.
Concur, the Canadians should set up front as best they can and delay. The German infantry won’t have time if they are held up a few turns. Take the shermans and line up in the woods and shoot like crazy.
 

Tuomo

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... Take the shermans and line up in the woods and shoot like crazy.
From 3 hexes away, if you can. Seems good to avoid those PFs. Even if all you do is force the Germans to stay huddled in the Gully, that would seem like a win. Course, a single Sherman diving into the end of the Gully on turn 1 makes even that a tough proposition.
 

bendizoid

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From 3 hexes away, if you can. Seems good to avoid those PFs. Even if all you do is force the Germans to stay huddled in the Gully, that would seem like a win. Course, a single Sherman diving into the end of the Gully on turn 1 makes even that a tough proposition.
C17 & C18 each get a Sherman tank. They shoot HE and then maybe prepfire smoke/WP, anybody moving into the stream get raked over, the 10-2/squad/lmg lurk across the street in C15, nasty. The C18 tank starts with TCA side facing, watching the board edge. Remember multiple hits every time ‘doubles’ is rolled and don’t be afraid to intensive fire.
I’ve played it a few times and the best German move was to enter in the advance phase concealed and spread out, effectively losing a turn of movement and they’re still across the gully with their backs to the wall and nowhere to run.
 
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Tuomo

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I’ve played it a few times and the best German move was to enter in the advance phase concealed and spread out, effectively losing a turn of movement and they’re still across the gully with their backs to the wall and nowhere to run.
Against a defense like that, I'd be tempted to enter elsewhere. Don't lose the game before the German armor comes on. But yeah, ultimately, entering concealed in the APh loses a turn but not the game.
 

Jazz

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A question: Does a squad at ground level and HS in the steeple count as a single stack for purposes of set up restrictions?
 

Stewart

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Against a defense like that, I'd be tempted to enter elsewhere. Don't lose the game before the German armor comes on. But yeah, ultimately, entering concealed in the APh loses a turn but not the game.
Correct,
I think the Canadians need to crush the German INF ASAP.
Also, you can, as the Canadians lose 2for1 armor and still have a good chance of winning. As your Armor is only 2VP and his Panthers are 7VP I think. So 3 Shermans for 2 Panthers is 9VP in the bank.
Whereever, the first wave comes on the second wave will likely have to follow. If they don't the first wave will be destroyed and captured losing instantly. Thus, holding off any Allied troop to block the retreat is pointless. Just kill the easy tanks and hopefully get a big ONE....then go for capturing if possible.
Just initial thoughts.

Also, I didn't see any Tank smoke rounds....dropping those on the entire front would allow the Piats to close in
 

AdrianE

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Finally a scenario I've actually played.
IIRC I put the firefly in F13 and covered it with enough infantry to make the bridge unpleasant. The Germans went elsewhere.
I recall a HD sherman in D2 shredding the German advance on the flank. Several PFs were hull hits.

Underbelly hits and wrecks in a narrow streets are rules the defender needs to keep in mind.
 
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